[/Script/UnrealEd.ProjectPackagingSettings] PerPlatformBuildConfig=() PerPlatformTargetFlavorName=(("Android", "Android_ASTC")) PerPlatformBuildTarget=() Build=IfProjectHasCode BuildTarget= LaunchOnTarget= StagingDirectory=(Path="") ForDistribution=False IncludeDebugFiles=False BlueprintNativizationMethod=Disabled bIncludeNativizedAssetsInProjectGeneration=False bExcludeMonolithicEngineHeadersInNativizedCode=False bUseZenStore=False bMakeBinaryConfig=False bGenerateNoChunks=False bForceOneChunkPerFile=False MaxChunkSize=0 bBuildHttpChunkInstallData=False HttpChunkInstallDataDirectory=(Path="") PackageAdditionalCompressionOptions= bPackageCompressionEnableDDC=False PackageCompressionMinSizeToConsiderDDC=0 HttpChunkInstallDataVersion= IncludeAppLocalPrerequisites=False bDeterministicShaderCodeOrder=False ApplocalPrerequisitesDirectory=(Path="") LocalizationTargetCatchAllChunkId=0 bCookAll=False bCookMapsOnly=False