초기 커밋 메시지입니다.
This commit is contained in:
commit
ebca566169
1
.gitattributes
vendored
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1
.gitattributes
vendored
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||||
Content/** filter=lfs diff=lfs merge=lfs -text
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14
.gitignore
vendored
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14
.gitignore
vendored
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Binaries
|
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DerivedDataCache
|
||||
Intermediate
|
||||
Saved
|
||||
.vscode
|
||||
.vs
|
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*.VC.db
|
||||
*.opensdf
|
||||
*.opendb
|
||||
*.sdf
|
||||
*.sln
|
||||
*.suo
|
||||
*.xcodeproj
|
||||
*.xcworkspace
|
9
Config/DefaultEditor.ini
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9
Config/DefaultEditor.ini
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@ -0,0 +1,9 @@
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||||
[UnrealEd.SimpleMap]
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||||
SimpleMapName=/Game/TP_ThirdPerson/Maps/ThirdPersonExampleMap
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||||
|
||||
[EditoronlyBP]
|
||||
bAllowClassAndBlueprintPinMatching=true
|
||||
bReplaceBlueprintWithClass= true
|
||||
bDontLoadBlueprintOutsideEditor= true
|
||||
bBlueprintIsNotBlueprintType= true
|
||||
|
2
Config/DefaultEditorPerProjectUserSettings.ini
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2
Config/DefaultEditorPerProjectUserSettings.ini
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@ -0,0 +1,2 @@
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||||
[ContentBrowser]
|
||||
ContentBrowserTab1.SelectedPaths=/Game/ThirdPersonBP
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9
Config/DefaultEditorSettings.ini
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9
Config/DefaultEditorSettings.ini
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@ -0,0 +1,9 @@
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[/Script/UnrealEd.EditorPerformanceSettings]
|
||||
bShowFrameRateAndMemory=False
|
||||
bThrottleCPUWhenNotForeground=False
|
||||
bDisableRealtimeViewportsInRemoteSessions=True
|
||||
bMonitorEditorPerformance=False
|
||||
Editor.OverrideDPIBasedEditorViewportScaling=False
|
||||
bEnableSharedDDCPerformanceNotifications=True
|
||||
bEnableScalabilityWarningIndicator=True
|
||||
|
53
Config/DefaultEngine.ini
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53
Config/DefaultEngine.ini
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@ -0,0 +1,53 @@
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||||
[URL]
|
||||
GameName=ObstacleAssault
|
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|
||||
[/Script/EngineSettings.GameMapsSettings]
|
||||
EditorStartupMap=/Game/Main.Main
|
||||
LocalMapOptions=
|
||||
TransitionMap=None
|
||||
bUseSplitscreen=True
|
||||
TwoPlayerSplitscreenLayout=Horizontal
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||||
ThreePlayerSplitscreenLayout=FavorTop
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FourPlayerSplitscreenLayout=Grid
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||||
bOffsetPlayerGamepadIds=False
|
||||
GameInstanceClass=/Script/Engine.GameInstance
|
||||
GameDefaultMap=/Game/Main.Main
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ServerDefaultMap=/Engine/Maps/Entry.Entry
|
||||
GlobalDefaultGameMode=/Game/BP_ObstacleAssaultGameMode.BP_ObstacleAssaultGameMode_C
|
||||
GlobalDefaultServerGameMode=None
|
||||
|
||||
[/Script/IOSRuntimeSettings.IOSRuntimeSettings]
|
||||
MinimumiOSVersion=IOS_11
|
||||
|
||||
[/Script/HardwareTargeting.HardwareTargetingSettings]
|
||||
TargetedHardwareClass=Desktop
|
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AppliedTargetedHardwareClass=Desktop
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||||
DefaultGraphicsPerformance=Maximum
|
||||
AppliedDefaultGraphicsPerformance=Maximum
|
||||
|
||||
[/Script/Engine.Engine]
|
||||
+ActiveGameNameRedirects=(OldGameName="TP_ThirdPersonBP",NewGameName="/Script/Epic_Unreal")
|
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+ActiveGameNameRedirects=(OldGameName="/Script/TP_ThirdPersonBP",NewGameName="/Script/Epic_Unreal")
|
||||
|
||||
[/Script/Engine.RendererSettings]
|
||||
r.MobileMSAA=4
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r.Mobile.AmbientOcclusion=True
|
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r.GenerateMeshDistanceFields=True
|
||||
r.SSGI.Enable=True
|
||||
r.SupportAtmosphericFog=False
|
||||
r.SupportSkyAtmosphereAffectsHeightFog=True
|
||||
|
||||
[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
|
||||
bEnablePlugin=True
|
||||
bAllowNetworkConnection=True
|
||||
SecurityToken=2949D0DE4D7371ADC120C4BD7BA0C9DE
|
||||
bIncludeInShipping=False
|
||||
bAllowExternalStartInShipping=False
|
||||
bCompileAFSProject=False
|
||||
bUseCompression=False
|
||||
bLogFiles=False
|
||||
bReportStats=False
|
||||
ConnectionType=USBOnly
|
||||
bUseManualIPAddress=False
|
||||
ManualIPAddress=
|
||||
|
9
Config/DefaultGame.ini
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9
Config/DefaultGame.ini
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@ -0,0 +1,9 @@
|
||||
[/Script/EngineSettings.GeneralProjectSettings]
|
||||
ProjectID=5BB655C3468BCD0A32B9DEBEE56C0478
|
||||
ProjectName=HourOfCode_UE
|
||||
ProjectVersion=4.1
|
||||
|
||||
[StartupActions]
|
||||
bAddPacks=False
|
||||
|
||||
|
207
Config/DefaultInput.ini
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207
Config/DefaultInput.ini
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@ -0,0 +1,207 @@
|
||||
|
||||
|
||||
[/Script/Engine.InputSettings]
|
||||
-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||
-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||
-AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||
+AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MotionController_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MotionController_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MotionController_Left_TriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MotionController_Left_Grip1Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MotionController_Left_Grip2Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MotionController_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MotionController_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MotionController_Right_TriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MotionController_Right_Grip1Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MotionController_Right_Grip2Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MotionController_Left_Thumbstick_Z",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MotionController_Right_Thumbstick_Z",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_FaceButton1",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_FaceButton2",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_IndexPointing",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_ThumbUp",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_FaceButton1",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_FaceButton2",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_IndexPointing",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_ThumbUp",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouchpad_Touchpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouchpad_Touchpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="SteamVR_Knuckles_Left_HandGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="SteamVR_Knuckles_Left_IndexGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="SteamVR_Knuckles_Left_MiddleGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="SteamVR_Knuckles_Left_RingGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="SteamVR_Knuckles_Left_PinkyGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="SteamVR_Knuckles_Right_HandGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="SteamVR_Knuckles_Right_IndexGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="SteamVR_Knuckles_Right_MiddleGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="SteamVR_Knuckles_Right_RingGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="SteamVR_Knuckles_Right_PinkyGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Daydream_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Daydream_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Daydream_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Daydream_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusGo_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusGo_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusGo_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusGo_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Touch",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MagicLeap_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MagicLeap_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MagicLeap_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MagicLeap_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MagicLeap_Left_Touch1_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MagicLeap_Left_Touch1_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MagicLeap_Left_Touch1_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MagicLeap_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MagicLeap_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MagicLeap_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MagicLeap_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MagicLeap_Right_Touch1_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MagicLeap_Right_Touch1_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MagicLeap_Right_Touch1_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
bAltEnterTogglesFullscreen=True
|
||||
bF11TogglesFullscreen=True
|
||||
bUseMouseForTouch=False
|
||||
bEnableMouseSmoothing=True
|
||||
bEnableFOVScaling=True
|
||||
bCaptureMouseOnLaunch=True
|
||||
bAlwaysShowTouchInterface=False
|
||||
bShowConsoleOnFourFingerTap=True
|
||||
bEnableGestureRecognizer=False
|
||||
bUseAutocorrect=False
|
||||
DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
|
||||
DefaultViewportMouseLockMode=LockOnCapture
|
||||
FOVScale=0.011110
|
||||
DoubleClickTime=0.200000
|
||||
+ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SpaceBar)
|
||||
+ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Bottom)
|
||||
+ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Daydream_Left_Select_Click)
|
||||
+ActionMappings=(ActionName="ResetVR",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=R)
|
||||
+ActionMappings=(ActionName="ResetVR",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Daydream_Left_Trackpad_Click)
|
||||
+ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Vive_Left_Trigger_Click)
|
||||
+ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Vive_Right_Trigger_Click)
|
||||
+ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MixedReality_Left_Trigger_Click)
|
||||
+ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MixedReality_Right_Trigger_Click)
|
||||
+ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=OculusGo_Left_Trigger_Click)
|
||||
+ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=OculusTouch_Left_Trigger_Click)
|
||||
+ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=OculusTouch_Right_Trigger_Click)
|
||||
+ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=ValveIndex_Left_Trigger_Click)
|
||||
+ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=ValveIndex_Right_Trigger_Click)
|
||||
+ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MagicLeap_Left_Trigger)
|
||||
+ActionMappings=(ActionName="ResetVR",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Vive_Left_Grip_Click)
|
||||
+ActionMappings=(ActionName="ResetVR",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MixedReality_Left_Thumbstick_Click)
|
||||
+ActionMappings=(ActionName="ResetVR",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=OculusGo_Left_Trackpad_Click)
|
||||
+ActionMappings=(ActionName="ResetVR",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=OculusTouch_Left_Thumbstick_Click)
|
||||
+ActionMappings=(ActionName="ResetVR",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=ValveIndex_Left_Thumbstick_Click)
|
||||
+ActionMappings=(ActionName="ResetVR",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MagicLeap_Left_Bumper)
|
||||
+ActionMappings=(ActionName="Crouch",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftControl)
|
||||
+ActionMappings=(ActionName="Crouch",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=RightControl)
|
||||
+ActionMappings=(ActionName="Interact",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftMouseButton)
|
||||
+ActionMappings=(ActionName="Celebrate",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MiddleMouseButton)
|
||||
+ActionMappings=(ActionName="Interact",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Left)
|
||||
+ActionMappings=(ActionName="Celebrate",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Right)
|
||||
+ActionMappings=(ActionName="CrouchToggle",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_RightThumbstick)
|
||||
+ActionMappings=(ActionName="Interact02",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=RightMouseButton)
|
||||
+ActionMappings=(ActionName="Interact02",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Top)
|
||||
+ActionMappings=(ActionName="Sprint",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftShift)
|
||||
+ActionMappings=(ActionName="InteractAlt",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=E)
|
||||
+ActionMappings=(ActionName="Sneak",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftShift)
|
||||
+ActionMappings=(ActionName="Sneak",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_RightShoulder)
|
||||
+AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=W)
|
||||
+AxisMappings=(AxisName="MoveForward",Scale=-1.000000,Key=S)
|
||||
+AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=Up)
|
||||
+AxisMappings=(AxisName="MoveForward",Scale=-1.000000,Key=Down)
|
||||
+AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=Gamepad_LeftY)
|
||||
+AxisMappings=(AxisName="MoveRight",Scale=-1.000000,Key=A)
|
||||
+AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=D)
|
||||
+AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=Gamepad_LeftX)
|
||||
+AxisMappings=(AxisName="TurnRightRate",Scale=1.000000,Key=Gamepad_RightX)
|
||||
+AxisMappings=(AxisName="TurnRightRate",Scale=-1.000000,Key=Left)
|
||||
+AxisMappings=(AxisName="TurnRightRate",Scale=1.000000,Key=Right)
|
||||
+AxisMappings=(AxisName="TurnRight",Scale=1.000000,Key=MouseX)
|
||||
+AxisMappings=(AxisName="LookUpRate",Scale=1.000000,Key=Gamepad_RightY)
|
||||
+AxisMappings=(AxisName="LookUp",Scale=-1.000000,Key=MouseY)
|
||||
+AxisMappings=(AxisName="TurnRightRate",Scale=-1.000000,Key=Vive_Right_Trackpad_X)
|
||||
+AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=Daydream_Left_Trackpad_Y)
|
||||
+AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=Vive_Left_Trackpad_Y)
|
||||
+AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=Daydream_Left_Trackpad_X)
|
||||
+AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=Vive_Left_Trackpad_X)
|
||||
+AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=MixedReality_Left_Thumbstick_X)
|
||||
+AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=OculusGo_Left_Trackpad_X)
|
||||
+AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=MixedReality_Left_Thumbstick_Y)
|
||||
+AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=OculusGo_Left_Trackpad_Y)
|
||||
+AxisMappings=(AxisName="TurnRightRate",Scale=-1.000000,Key=MixedReality_Right_Thumbstick_X)
|
||||
+AxisMappings=(AxisName="TurnRightRate",Scale=-1.000000,Key=OculusTouch_Right_Thumbstick_X)
|
||||
+AxisMappings=(AxisName="TurnRightRate",Scale=-1.000000,Key=ValveIndex_Right_Thumbstick_X)
|
||||
+AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=OculusTouch_Left_Thumbstick_Y)
|
||||
+AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=ValveIndex_Left_Thumbstick_Y)
|
||||
+AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=MagicLeap_Left_Trackpad_Y)
|
||||
+AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=OculusTouch_Left_Thumbstick_X)
|
||||
+AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=ValveIndex_Left_Thumbstick_X)
|
||||
+AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=MagicLeap_Left_Trackpad_X)
|
||||
DefaultPlayerInputClass=/Script/Engine.PlayerInput
|
||||
DefaultInputComponentClass=/Script/Engine.InputComponent
|
||||
DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks
|
||||
-ConsoleKeys=Tilde
|
||||
+ConsoleKeys=Tilde
|
||||
|
31
Config/HoloLens/HoloLensEngine.ini
Normal file
31
Config/HoloLens/HoloLensEngine.ini
Normal file
@ -0,0 +1,31 @@
|
||||
|
||||
|
||||
[/Script/HoloLensPlatformEditor.HoloLensTargetSettings]
|
||||
bBuildForEmulation=False
|
||||
bBuildForDevice=True
|
||||
bUseNameForLogo=True
|
||||
bBuildForRetailWindowsStore=False
|
||||
bAutoIncrementVersion=False
|
||||
bShouldCreateAppInstaller=False
|
||||
AppInstallerInstallationURL=
|
||||
HoursBetweenUpdateChecks=0
|
||||
bEnablePIXProfiling=False
|
||||
TileBackgroundColor=(B=64,G=0,R=0,A=255)
|
||||
SplashScreenBackgroundColor=(B=64,G=0,R=0,A=255)
|
||||
+PerCultureResources=(CultureId="",Strings=(PackageDisplayName="",PublisherDisplayName="",PackageDescription="",ApplicationDisplayName="",ApplicationDescription=""),Images=())
|
||||
TargetDeviceFamily=Windows.Holographic
|
||||
MinimumPlatformVersion=
|
||||
MaximumPlatformVersionTested=10.0.18362.0
|
||||
MaxTrianglesPerCubicMeter=500.000000
|
||||
SpatialMeshingVolumeSize=20.000000
|
||||
CompilerVersion=Default
|
||||
Windows10SDKVersion=10.0.18362.0
|
||||
+CapabilityList=internetClientServer
|
||||
+CapabilityList=privateNetworkClientServer
|
||||
+Uap2CapabilityList=spatialPerception
|
||||
bSetDefaultCapabilities=False
|
||||
SpatializationPlugin=
|
||||
ReverbPlugin=
|
||||
OcclusionPlugin=
|
||||
SoundCueCookQualityIndex=-1
|
||||
|
BIN
Content/BP_MovingPlatform.uasset
(Stored with Git LFS)
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BIN
Content/BP_MovingPlatform.uasset
(Stored with Git LFS)
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Content/BP_MovingPlatform2.uasset
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Content/BP_MovingPlatform2.uasset
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Content/BP_ObstacleAssaultGameMode.uasset
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Content/BP_ObstacleAssaultGameMode.uasset
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Content/BP_PushingCube.uasset
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Content/BP_PushingCube.uasset
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Content/BP_RotatingPlatform.uasset
(Stored with Git LFS)
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Content/BP_RotatingPlatform.uasset
(Stored with Git LFS)
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Content/BP_ThirdPersonCharacter.uasset
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Content/BP_ThirdPersonCharacter.uasset
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Content/BlockGame/Maps/BlockGameMap.umap
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Content/BlockGame/Maps/BlockGameMap.umap
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Content/BlockGame/Materials/MI_Brick.uasset
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Content/BlockGame/Materials/MI_Brick.uasset
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Content/BlockGame/Materials/MI_Dirt.uasset
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Content/BlockGame/Materials/MI_Dirt.uasset
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Content/BlockGame/Materials/MI_GrassBottom.uasset
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Content/BlockGame/Materials/MI_GrassBottom.uasset
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Content/BlockGame/Materials/MI_GrassSide.uasset
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Content/BlockGame/Materials/MI_GrassSide.uasset
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Content/BlockGame/Materials/MI_GrassTop.uasset
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Content/BlockGame/Materials/MI_GrassTop.uasset
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BIN
Content/BlockGame/Materials/MI_Wood.uasset
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Content/BlockGame/Materials/MI_Wood.uasset
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BIN
Content/BlockGame/Materials/M_BlockBase.uasset
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BIN
Content/BlockGame/Materials/M_BlockBase.uasset
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BIN
Content/BlockGame/Materials/Textures/T_Brick_ARM.uasset
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BIN
Content/BlockGame/Materials/Textures/T_Brick_ARM.uasset
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BIN
Content/BlockGame/Materials/Textures/T_Brick_BC.uasset
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Content/BlockGame/Materials/Textures/T_Brick_BC.uasset
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BIN
Content/BlockGame/Materials/Textures/T_Dirt_ARM.uasset
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BIN
Content/BlockGame/Materials/Textures/T_Dirt_ARM.uasset
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Content/BlockGame/Materials/Textures/T_Dirt_BC.uasset
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Content/BlockGame/Materials/Textures/T_Dirt_BC.uasset
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Content/BlockGame/Materials/Textures/T_GrassBot_ARM.uasset
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Content/BlockGame/Materials/Textures/T_GrassBot_ARM.uasset
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Content/BlockGame/Materials/Textures/T_GrassBot_BC.uasset
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Content/BlockGame/Materials/Textures/T_GrassBot_BC.uasset
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Content/BlockGame/Materials/Textures/T_GrassSide_ARM.uasset
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Content/BlockGame/Materials/Textures/T_GrassSide_ARM.uasset
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Content/BlockGame/Materials/Textures/T_GrassSide_BC.uasset
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Content/BlockGame/Materials/Textures/T_GrassSide_BC.uasset
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BIN
Content/BlockGame/Materials/Textures/T_GrassTop_ARM.uasset
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BIN
Content/BlockGame/Materials/Textures/T_GrassTop_ARM.uasset
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BIN
Content/BlockGame/Materials/Textures/T_GrassTop_BC.uasset
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BIN
Content/BlockGame/Materials/Textures/T_GrassTop_BC.uasset
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BIN
Content/BlockGame/Materials/Textures/T_WoodPlank_ARM.uasset
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BIN
Content/BlockGame/Materials/Textures/T_WoodPlank_ARM.uasset
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BIN
Content/BlockGame/Materials/Textures/T_WoodPlank_BC.uasset
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Content/BlockGame/Materials/Textures/T_WoodPlank_BC.uasset
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Content/BlockGame/Materials/Textures/crosshair.uasset
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Content/BlockGame/Materials/Textures/crosshair.uasset
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Content/BlockGame/Meshes/SM_Block.uasset
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Content/BlockGame/Meshes/SM_Block.uasset
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Content/BlockGame/PlayerCharacter/Animations/BlockCharacterInteractQuickMontage.uasset
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Content/BlockGame/PlayerCharacter/Animations/BlockCharacterInteractQuickMontage.uasset
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Content/BlockGame/PlayerCharacter/Animations/BlockPlayerCelebrate.uasset
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Content/BlockGame/PlayerCharacter/Animations/BlockPlayerCelebrate.uasset
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Content/BlockGame/PlayerCharacter/BlockCharacter_AnimBP.uasset
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Content/BlockGame/PlayerCharacter/BlockCharacter_AnimBP.uasset
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Content/BlockGame/PlayerCharacter/SK_BlockCharacter.uasset
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Content/BlockGame/PlayerCharacter/SK_BlockCharacter.uasset
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BIN
Content/BlockGame/Sounds/placeblock.uasset
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Content/BlockGame/Sounds/placeblock.uasset
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Content/BlockGame/Sounds/removeblock.uasset
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Content/BlockGame/Sounds/removeblock.uasset
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Content/Hour_of_Code/Audio/SFX_checkpoint.uasset
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Content/Hour_of_Code/Audio/SFX_checkpoint.uasset
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Content/Hour_of_Code/Audio/SFX_coin.uasset
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Content/Hour_of_Code/Audio/SFX_coin.uasset
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Content/Hour_of_Code/Audio/SFX_door_locked.uasset
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Content/Hour_of_Code/Audio/SFX_door_locked.uasset
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Content/Hour_of_Code/Audio/SFX_gem.uasset
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Content/Hour_of_Code/Audio/SFX_gem.uasset
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Content/Hour_of_Code/Audio/SFX_jump_boost.uasset
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Content/Hour_of_Code/Audio/SFX_jump_boost.uasset
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Content/Hour_of_Code/Audio/SFX_key.uasset
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Content/Hour_of_Code/Audio/SFX_key.uasset
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Content/Hour_of_Code/Audio/SFX_lever.uasset
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BIN
Content/Hour_of_Code/Audio/SFX_lever.uasset
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BIN
Content/Hour_of_Code/Blueprints/BP_Door_Locked.uasset
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Content/Hour_of_Code/Blueprints/BP_Door_Locked.uasset
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BIN
Content/Hour_of_Code/Blueprints/BP_Door_Locked_activity_4_end.uasset
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Content/Hour_of_Code/Blueprints/BP_Door_Locked_activity_4_end.uasset
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Content/Hour_of_Code/Blueprints/BP_Key_activity_4_end.uasset
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Content/Hour_of_Code/Blueprints/BP_Key_activity_4_end.uasset
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BIN
Content/Hour_of_Code/Blueprints/BP_activity_destination.uasset
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Content/Hour_of_Code/Blueprints/BP_activity_destination.uasset
(Stored with Git LFS)
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BIN
Content/Hour_of_Code/Blueprints/BP_checkpoint.uasset
(Stored with Git LFS)
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Content/Hour_of_Code/Blueprints/BP_checkpoint.uasset
(Stored with Git LFS)
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BIN
Content/Hour_of_Code/Blueprints/BP_coin.uasset
(Stored with Git LFS)
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Content/Hour_of_Code/Blueprints/BP_coin.uasset
(Stored with Git LFS)
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BIN
Content/Hour_of_Code/Blueprints/BP_door_lever.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Hour_of_Code/Blueprints/BP_door_lever.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Hour_of_Code/Blueprints/BP_endGoal.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Hour_of_Code/Blueprints/BP_endGoal.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Hour_of_Code/Blueprints/BP_gem.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Hour_of_Code/Blueprints/BP_gem.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Hour_of_Code/Blueprints/BP_jumpBoost.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Hour_of_Code/Blueprints/BP_jumpBoost.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Hour_of_Code/Blueprints/Game/BP_HourOfCode_Character.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Hour_of_Code/Blueprints/Game/BP_HourOfCode_Character.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Hour_of_Code/Blueprints/Game/BP_HourOfCode_Game.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Hour_of_Code/Blueprints/Game/BP_HourOfCode_Game.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Hour_of_Code/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Hour_of_Code/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Hour_of_Code/Maps/Level_01_end.umap
(Stored with Git LFS)
Normal file
BIN
Content/Hour_of_Code/Maps/Level_01_end.umap
(Stored with Git LFS)
Normal file
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BIN
Content/Hour_of_Code/Maps/Level_02_end.umap
(Stored with Git LFS)
Normal file
BIN
Content/Hour_of_Code/Maps/Level_02_end.umap
(Stored with Git LFS)
Normal file
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BIN
Content/Hour_of_Code/Maps/Level_03_end.umap
(Stored with Git LFS)
Normal file
BIN
Content/Hour_of_Code/Maps/Level_03_end.umap
(Stored with Git LFS)
Normal file
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BIN
Content/Hour_of_Code/Maps/Level_04_end.umap
(Stored with Git LFS)
Normal file
BIN
Content/Hour_of_Code/Maps/Level_04_end.umap
(Stored with Git LFS)
Normal file
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BIN
Content/Hour_of_Code/Maps/Level_05_end.umap
(Stored with Git LFS)
Normal file
BIN
Content/Hour_of_Code/Maps/Level_05_end.umap
(Stored with Git LFS)
Normal file
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BIN
Content/Hour_of_Code/Maps/Level_HOC_world.umap
(Stored with Git LFS)
Normal file
BIN
Content/Hour_of_Code/Maps/Level_HOC_world.umap
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Hour_of_Code/Materials/MI_Checkpoint.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Hour_of_Code/Materials/MI_Checkpoint.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Hour_of_Code/Materials/MI_Key.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Hour_of_Code/Materials/MI_Key.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Hour_of_Code/Materials/MI_Powerup_B.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Hour_of_Code/Materials/MI_Powerup_B.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Hour_of_Code/Materials/MI_PuzzleCube_A_EmissiveOn.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Hour_of_Code/Materials/MI_PuzzleCube_A_EmissiveOn.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Hour_of_Code/Materials/MI_PuzzleSphere_A_EmissiveOn.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Hour_of_Code/Materials/MI_PuzzleSphere_A_EmissiveOn.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Hour_of_Code/Materials/MI_gem.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Hour_of_Code/Materials/MI_gem.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Hour_of_Code/Materials/M_MASTER_OPAQUE.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Hour_of_Code/Materials/M_MASTER_OPAQUE.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Hour_of_Code/Sequences/S_platform_level_02_end.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Hour_of_Code/Sequences/S_platform_level_02_end.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Hour_of_Code/Static_Meshes/MA_gate.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Hour_of_Code/Static_Meshes/MA_gate.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Hour_of_Code/Static_Meshes/MA_setDressing_a.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Hour_of_Code/Static_Meshes/MA_setDressing_a.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Hour_of_Code/Static_Meshes/MA_setDressing_b.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Hour_of_Code/Static_Meshes/MA_setDressing_b.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Hour_of_Code/Static_Meshes/MA_setDressing_c.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Hour_of_Code/Static_Meshes/MA_setDressing_c.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Hour_of_Code/Static_Meshes/SM_FloatingIsland_S.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Hour_of_Code/Static_Meshes/SM_FloatingIsland_S.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Hour_of_Code/Static_Meshes/SM_Key.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Hour_of_Code/Static_Meshes/SM_Key.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Hour_of_Code/Static_Meshes/SM_Kit_Door_01.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Hour_of_Code/Static_Meshes/SM_Kit_Door_01.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Hour_of_Code/Static_Meshes/SM_Large_Gate_Forcefield_Coll.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Hour_of_Code/Static_Meshes/SM_Large_Gate_Forcefield_Coll.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Hour_of_Code/Static_Meshes/SM_Platform_M.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Hour_of_Code/Static_Meshes/SM_Platform_M.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Hour_of_Code/Static_Meshes/SM_Platform_M_coll.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Hour_of_Code/Static_Meshes/SM_Platform_M_coll.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Hour_of_Code/Textures/T_jumpBoost.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Hour_of_Code/Textures/T_jumpBoost.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Hour_of_Code/Textures/T_key.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Hour_of_Code/Textures/T_key.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Hour_of_Code/Widgets/W_HUD.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Hour_of_Code/Widgets/W_HUD.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Hour_of_Code/Widgets/W_gameCompletion.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Hour_of_Code/Widgets/W_gameCompletion.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Hour_of_Code/Widgets/W_lockedDoor.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Hour_of_Code/Widgets/W_lockedDoor.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/LearningKit_Games/Assets/Architecture/Floors/Material/MI_Kit_Floor.uasset
(Stored with Git LFS)
Normal file
BIN
Content/LearningKit_Games/Assets/Architecture/Floors/Material/MI_Kit_Floor.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/LearningKit_Games/Assets/Architecture/Floors/SM_Kit_Floor.uasset
(Stored with Git LFS)
Normal file
BIN
Content/LearningKit_Games/Assets/Architecture/Floors/SM_Kit_Floor.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/LearningKit_Games/Assets/Architecture/Floors/Texture/T_Kit_Floor_ARM.uasset
(Stored with Git LFS)
Normal file
BIN
Content/LearningKit_Games/Assets/Architecture/Floors/Texture/T_Kit_Floor_ARM.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/LearningKit_Games/Assets/Architecture/Floors/Texture/T_Kit_Floor_BC.uasset
(Stored with Git LFS)
Normal file
BIN
Content/LearningKit_Games/Assets/Architecture/Floors/Texture/T_Kit_Floor_BC.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/LearningKit_Games/Assets/Architecture/Gates/Material/MI_Forcefield.uasset
(Stored with Git LFS)
Normal file
BIN
Content/LearningKit_Games/Assets/Architecture/Gates/Material/MI_Forcefield.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/LearningKit_Games/Assets/Architecture/Gates/Material/MI_Large_Gate.uasset
(Stored with Git LFS)
Normal file
BIN
Content/LearningKit_Games/Assets/Architecture/Gates/Material/MI_Large_Gate.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/LearningKit_Games/Assets/Architecture/Gates/SM_Large_Gate.uasset
(Stored with Git LFS)
Normal file
BIN
Content/LearningKit_Games/Assets/Architecture/Gates/SM_Large_Gate.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/LearningKit_Games/Assets/Architecture/Gates/SM_Large_Gate_01.uasset
(Stored with Git LFS)
Normal file
BIN
Content/LearningKit_Games/Assets/Architecture/Gates/SM_Large_Gate_01.uasset
(Stored with Git LFS)
Normal file
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