[URL] GameName=ObstacleAssault [/Script/EngineSettings.GameMapsSettings] EditorStartupMap=/Game/Main.Main LocalMapOptions= TransitionMap=None bUseSplitscreen=True TwoPlayerSplitscreenLayout=Horizontal ThreePlayerSplitscreenLayout=FavorTop FourPlayerSplitscreenLayout=Grid bOffsetPlayerGamepadIds=False GameInstanceClass=/Script/Engine.GameInstance GameDefaultMap=/Game/Main.Main ServerDefaultMap=/Engine/Maps/Entry.Entry GlobalDefaultGameMode=/Game/BP_ObstacleAssaultGameMode.BP_ObstacleAssaultGameMode_C GlobalDefaultServerGameMode=None [/Script/IOSRuntimeSettings.IOSRuntimeSettings] MinimumiOSVersion=IOS_11 [/Script/HardwareTargeting.HardwareTargetingSettings] TargetedHardwareClass=Desktop AppliedTargetedHardwareClass=Desktop DefaultGraphicsPerformance=Maximum AppliedDefaultGraphicsPerformance=Maximum [/Script/Engine.Engine] +ActiveGameNameRedirects=(OldGameName="TP_ThirdPersonBP",NewGameName="/Script/Epic_Unreal") +ActiveGameNameRedirects=(OldGameName="/Script/TP_ThirdPersonBP",NewGameName="/Script/Epic_Unreal") [/Script/Engine.RendererSettings] r.MobileMSAA=4 r.Mobile.AmbientOcclusion=True r.GenerateMeshDistanceFields=True r.SSGI.Enable=True r.SupportAtmosphericFog=False r.SupportSkyAtmosphereAffectsHeightFog=True [/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings] bEnablePlugin=True bAllowNetworkConnection=True SecurityToken=2949D0DE4D7371ADC120C4BD7BA0C9DE bIncludeInShipping=False bAllowExternalStartInShipping=False bCompileAFSProject=False bUseCompression=False bLogFiles=False bReportStats=False ConnectionType=USBOnly bUseManualIPAddress=False ManualIPAddress=