ObstacleAssault/Source/ObstacleAssaultEditor.Target.cs

16 lines
419 B
C#

// Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
using System.Collections.Generic;
public class ObstacleAssaultEditorTarget : TargetRules
{
public ObstacleAssaultEditorTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
DefaultBuildSettings = BuildSettingsVersion.V2;
ExtraModuleNames.AddRange( new string[] { "ObstacleAssault" } );
}
}