ObstacleAssault/Config/DefaultEngine.ini

54 lines
1.6 KiB
INI

[URL]
GameName=ObstacleAssault
[/Script/EngineSettings.GameMapsSettings]
EditorStartupMap=/Game/Main.Main
LocalMapOptions=
TransitionMap=None
bUseSplitscreen=True
TwoPlayerSplitscreenLayout=Horizontal
ThreePlayerSplitscreenLayout=FavorTop
FourPlayerSplitscreenLayout=Grid
bOffsetPlayerGamepadIds=False
GameInstanceClass=/Script/Engine.GameInstance
GameDefaultMap=/Game/Main.Main
ServerDefaultMap=/Engine/Maps/Entry.Entry
GlobalDefaultGameMode=/Game/BP_ObstacleAssaultGameMode.BP_ObstacleAssaultGameMode_C
GlobalDefaultServerGameMode=None
[/Script/IOSRuntimeSettings.IOSRuntimeSettings]
MinimumiOSVersion=IOS_11
[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Desktop
AppliedTargetedHardwareClass=Desktop
DefaultGraphicsPerformance=Maximum
AppliedDefaultGraphicsPerformance=Maximum
[/Script/Engine.Engine]
+ActiveGameNameRedirects=(OldGameName="TP_ThirdPersonBP",NewGameName="/Script/Epic_Unreal")
+ActiveGameNameRedirects=(OldGameName="/Script/TP_ThirdPersonBP",NewGameName="/Script/Epic_Unreal")
[/Script/Engine.RendererSettings]
r.MobileMSAA=4
r.Mobile.AmbientOcclusion=True
r.GenerateMeshDistanceFields=True
r.SSGI.Enable=True
r.SupportAtmosphericFog=False
r.SupportSkyAtmosphereAffectsHeightFog=True
[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
bEnablePlugin=True
bAllowNetworkConnection=True
SecurityToken=2949D0DE4D7371ADC120C4BD7BA0C9DE
bIncludeInShipping=False
bAllowExternalStartInShipping=False
bCompileAFSProject=False
bUseCompression=False
bLogFiles=False
bReportStats=False
ConnectionType=USBOnly
bUseManualIPAddress=False
ManualIPAddress=