From 06b88f04d3be743cf7b19b1fb11f85d565ae0543 Mon Sep 17 00:00:00 2001 From: 10000Je Date: Mon, 21 Apr 2025 20:44:33 +0900 Subject: [PATCH] =?UTF-8?q?=EC=BB=B4=ED=8F=AC=EB=84=8C=ED=8A=B8=20?= =?UTF-8?q?=EB=85=B8=EC=B6=9C?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Content/Blueprints/Pawns/BP_PawnTank.uasset | 4 +-- Content/Blueprints/Pawns/BP_PawnTurret.uasset | 4 +-- Content/Maps/Main.umap | 4 +-- Source/ToonTanks/BasePawn.h | 33 ++++--------------- 4 files changed, 12 insertions(+), 33 deletions(-) diff --git a/Content/Blueprints/Pawns/BP_PawnTank.uasset b/Content/Blueprints/Pawns/BP_PawnTank.uasset index 63fe916..acfe9c4 100644 --- a/Content/Blueprints/Pawns/BP_PawnTank.uasset +++ b/Content/Blueprints/Pawns/BP_PawnTank.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:4620ef21a9c752a658fc528e6a76d68cc12fb98f0d568f4fc774fa507c571289 -size 64062 +oid sha256:20781926873d454bd2d5f1e89bef3dc09a718c1c1d65fb92aecc2016ac52dadf +size 36536 diff --git a/Content/Blueprints/Pawns/BP_PawnTurret.uasset b/Content/Blueprints/Pawns/BP_PawnTurret.uasset index a1859dc..57ce18b 100644 --- a/Content/Blueprints/Pawns/BP_PawnTurret.uasset +++ b/Content/Blueprints/Pawns/BP_PawnTurret.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:dff4d53b5b2d3ef4c0c29f3e05a6fdda446e19f2648c80bbf8a77b831a1420c8 -size 23175 +oid sha256:6e6ff48b245c6dc3502bea23164cb968190e923db2aa2dd316ffc16d79022e9d +size 33865 diff --git a/Content/Maps/Main.umap b/Content/Maps/Main.umap index 0d1f5ac..b8516ce 100644 --- a/Content/Maps/Main.umap +++ b/Content/Maps/Main.umap @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:6c7bb4bf6b3eb03d244082e82c6917552a6ab4d88036707eb9ca80ee71e1d69c -size 85256 +oid sha256:38f81d91cd094d32ea019042d3107a9e69865f0690f0fad4a4e5d0a3f11e70a3 +size 94250 diff --git a/Source/ToonTanks/BasePawn.h b/Source/ToonTanks/BasePawn.h index 994cd5e..c0fa478 100644 --- a/Source/ToonTanks/BasePawn.h +++ b/Source/ToonTanks/BasePawn.h @@ -15,44 +15,23 @@ public: // Sets default values for this pawn's properties ABasePawn(); - UPROPERTY(VisibleAnywhere, BlueprintReadWrite) - int32 VisibleAnywhereInt = 12; - - UPROPERTY(EditAnywhere, BlueprintReadOnly) - int32 EditAnywhereInt = 22; - - UPROPERTY(VisibleInstanceOnly) - int32 VisibleInstanceOnlyInt = 11; - - UPROPERTY(EditAnywhere, BlueprintReadWrite) - FString TestString = "Hello World"; - - UPROPERTY(VisibleDefaultsOnly) - int32 VisibleDefaultOnlyInt = 5; - - UPROPERTY(EditDefaultsOnly) - int32 EditDefaultOnlyInt = 9; - - UPROPERTY(EditInstanceOnly) - int32 EditInstanceOnlyInt = 14; - protected: // Called when the game starts or when spawned virtual void BeginPlay() override; private: - UPROPERTY() + UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Component", meta=(AllowPrivateAccess = "true")) class UCapsuleComponent* CapsuleComp; - - UPROPERTY() + + UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Component", meta=(AllowPrivateAccess = "true")) UStaticMeshComponent* BaseMesh; - UPROPERTY() + UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Component", meta=(AllowPrivateAccess = "true")) UStaticMeshComponent* TurretMesh; - UPROPERTY() + UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Component", meta=(AllowPrivateAccess = "true")) USceneComponent* ProjectileSpawnPoint; - + public: // Called every frame virtual void Tick(float DeltaTime) override;