Tower 클래스
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Content/Blueprints/Pawns/BP_PawnTurret.uasset
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Content/Blueprints/Pawns/BP_PawnTurret.uasset
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Source/ToonTanks/Tower.cpp
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Source/ToonTanks/Tower.cpp
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "Tower.h"
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#include "Tank.h"
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#include "Kismet/GameplayStatics.h"
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void ATower::Tick(float DeltaTime)
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{
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Super::Tick(DeltaTime);
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if (Tank)
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{
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float Distance = FVector::Dist(this->GetActorLocation(), Tank->GetActorLocation());
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if (Distance <= FireRange)
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{
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RotateTurret(Tank->GetActorLocation());
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}
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}
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}
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void ATower::BeginPlay()
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{
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Super::BeginPlay();
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Tank = Cast<ATank>(UGameplayStatics::GetPlayerPawn(this, 0));
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}
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Source/ToonTanks/Tower.h
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Source/ToonTanks/Tower.h
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "BasePawn.h"
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#include "Tower.generated.h"
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/**
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*
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*/
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UCLASS()
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class TOONTANKS_API ATower : public ABasePawn
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{
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GENERATED_BODY()
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public:
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virtual void Tick(float DeltaTime) override;
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protected:
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virtual void BeginPlay() override;
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private:
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class ATank* Tank;
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UPROPERTY(EditAnywhere, Category = "Rotate")
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float FireRange = 400;
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};
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