체력 컴포넌트

This commit is contained in:
강민제 2025-05-01 01:27:30 +09:00
parent 69d31cd28a
commit 553624bab5
4 changed files with 81 additions and 4 deletions

Binary file not shown.

Binary file not shown.

View File

@ -0,0 +1,37 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "HealthComponent.h"
// Sets default values for this component's properties
UHealthComponent::UHealthComponent()
{
// Set this component to be initialized when the game starts, and to be ticked every frame. You can turn these features
// off to improve performance if you don't need them.
PrimaryComponentTick.bCanEverTick = true;
// ...
}
// Called when the game starts
void UHealthComponent::BeginPlay()
{
Super::BeginPlay();
Health = MaxHealth;
GetOwner()->OnTakeAnyDamage.AddDynamic(this, &UHealthComponent::DamageTaken);
}
// Called every frame
void UHealthComponent::TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
{
Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
// ...
}
void UHealthComponent::DamageTaken(AActor* DamagedActor, float Damage, const UDamageType* DamageType, AController* Instigator, AActor* DamageCauser)
{
UE_LOG(LogTemp, Warning, TEXT("Damage Taken"));
}

View File

@ -0,0 +1,40 @@
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Components/ActorComponent.h"
#include "HealthComponent.generated.h"
UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) )
class TOONTANKS_API UHealthComponent : public UActorComponent
{
GENERATED_BODY()
public:
// Sets default values for this component's properties
UHealthComponent();
protected:
// Called when the game starts
virtual void BeginPlay() override;
private:
// Default Max Health
UPROPERTY(EditAnywhere)
float MaxHealth = 100.0f;
// Current Health Value
float Health = 0.0f;
// Function for Damage Event
UFUNCTION()
void DamageTaken(AActor* DamagedActor, float Damage, const UDamageType* DamageType, AController* Instigator, AActor* DamageCauser);
public:
// Called every frame
virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
};