발사체 생성
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@ -39,6 +39,7 @@ private:
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UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Component", meta=(AllowPrivateAccess = "true"))
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UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Component", meta=(AllowPrivateAccess = "true"))
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USceneComponent* ProjectileSpawnPoint;
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USceneComponent* ProjectileSpawnPoint;
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// UClass Pointer for Spawn Projectile
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UPROPERTY(EditDefaultsOnly, Category = "Combat")
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UPROPERTY(EditDefaultsOnly, Category = "Combat")
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TSubclassOf<class AProjectile> ProjectileClass;
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TSubclassOf<class AProjectile> ProjectileClass;
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