발사체 생성

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강민제 2025-04-29 00:10:36 +09:00
parent 9484302667
commit b9ab173a18

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@ -39,6 +39,7 @@ private:
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Component", meta=(AllowPrivateAccess = "true"))
USceneComponent* ProjectileSpawnPoint;
// UClass Pointer for Spawn Projectile
UPROPERTY(EditDefaultsOnly, Category = "Combat")
TSubclassOf<class AProjectile> ProjectileClass;