145강. 게임 시작 위젯
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Content/Blueprints/GameMode/BP_ToonTanksGameMode.uasset
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Content/Blueprints/GameMode/BP_ToonTanksGameMode.uasset
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Content/Blueprints/Widgets/WBP_StartGameWidget.uasset
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Content/Blueprints/Widgets/WBP_StartGameWidget.uasset
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@ -29,6 +29,7 @@ void AToonTanksGameMode::HandleGameStart()
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{
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{
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Tank = Cast<ATank>(UGameplayStatics::GetPlayerPawn(this, 0));
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Tank = Cast<ATank>(UGameplayStatics::GetPlayerPawn(this, 0));
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PlayerController = Cast<AToonTanksPlayerController>(UGameplayStatics::GetPlayerController(this, 0));
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PlayerController = Cast<AToonTanksPlayerController>(UGameplayStatics::GetPlayerController(this, 0));
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StartGame();
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if (PlayerController)
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if (PlayerController)
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{
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{
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PlayerController->SetPlayerEnabledState(false);
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PlayerController->SetPlayerEnabledState(false);
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@ -21,6 +21,10 @@ public:
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protected:
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protected:
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virtual void BeginPlay() override;
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virtual void BeginPlay() override;
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// function for Start Game Blueprint Event
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UFUNCTION(BlueprintImplementableEvent)
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void StartGame();
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private:
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private:
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// Tank Pointer for DeadActor which is ATank.
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// Tank Pointer for DeadActor which is ATank.
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UPROPERTY()
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UPROPERTY()
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