Game Mode 클래스

This commit is contained in:
강민제 2025-05-08 22:26:16 +09:00
parent 4e5daf9a54
commit c5f5288e96
6 changed files with 30 additions and 4 deletions

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@ -7,6 +7,7 @@ r.DefaultFeature.AutoExposure=False
[/Script/EngineSettings.GameMapsSettings] [/Script/EngineSettings.GameMapsSettings]
EditorStartupMap=/Game/Maps/Main.Main EditorStartupMap=/Game/Maps/Main.Main
GameDefaultMap=/Game/Maps/Main.Main GameDefaultMap=/Game/Maps/Main.Main
GlobalDefaultGameMode=/Game/Blueprints/GameMode/BP_ToonTanksGameMode.BP_ToonTanksGameMode_C
[/Script/HardwareTargeting.HardwareTargetingSettings] [/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Desktop TargetedHardwareClass=Desktop

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Content/Blueprints/GameMode/BP_ToonTanksGameMode.uasset (Stored with Git LFS) Normal file

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Content/Maps/Main.umap (Stored with Git LFS)

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@ -0,0 +1,5 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "ToonTanksGameMode.h"

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@ -0,0 +1,17 @@
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/GameModeBase.h"
#include "ToonTanksGameMode.generated.h"
/**
*
*/
UCLASS()
class TOONTANKS_API AToonTanksGameMode : public AGameModeBase
{
GENERATED_BODY()
};