Game Mode 클래스
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@ -7,6 +7,7 @@ r.DefaultFeature.AutoExposure=False
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[/Script/EngineSettings.GameMapsSettings]
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EditorStartupMap=/Game/Maps/Main.Main
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GameDefaultMap=/Game/Maps/Main.Main
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GlobalDefaultGameMode=/Game/Blueprints/GameMode/BP_ToonTanksGameMode.BP_ToonTanksGameMode_C
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[/Script/HardwareTargeting.HardwareTargetingSettings]
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TargetedHardwareClass=Desktop
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Content/Blueprints/GameMode/BP_ToonTanksGameMode.uasset
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Content/Blueprints/GameMode/BP_ToonTanksGameMode.uasset
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Content/Blueprints/Pawns/BP_PawnTank.uasset
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Content/Blueprints/Pawns/BP_PawnTank.uasset
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Content/Maps/Main.umap
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Content/Maps/Main.umap
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Source/ToonTanks/ToonTanksGameMode.cpp
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Source/ToonTanks/ToonTanksGameMode.cpp
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "ToonTanksGameMode.h"
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Source/ToonTanks/ToonTanksGameMode.h
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Source/ToonTanks/ToonTanksGameMode.h
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/GameModeBase.h"
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#include "ToonTanksGameMode.generated.h"
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/**
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*
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*/
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UCLASS()
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class TOONTANKS_API AToonTanksGameMode : public AGameModeBase
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{
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GENERATED_BODY()
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};
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