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5 changed files with 3 additions and 11 deletions

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Content/Maps/Main.umap (Stored with Git LFS)

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@ -29,7 +29,6 @@ void AToonTanksGameMode::HandleGameStart()
{ {
Tank = Cast<ATank>(UGameplayStatics::GetPlayerPawn(this, 0)); Tank = Cast<ATank>(UGameplayStatics::GetPlayerPawn(this, 0));
PlayerController = Cast<AToonTanksPlayerController>(UGameplayStatics::GetPlayerController(this, 0)); PlayerController = Cast<AToonTanksPlayerController>(UGameplayStatics::GetPlayerController(this, 0));
StartGame();
if (PlayerController) if (PlayerController)
{ {
PlayerController->SetPlayerEnabledState(false); PlayerController->SetPlayerEnabledState(false);

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@ -20,10 +20,6 @@ public:
protected: protected:
virtual void BeginPlay() override; virtual void BeginPlay() override;
// function for Start Game Blueprint Event
UFUNCTION(BlueprintImplementableEvent)
void StartGame();
private: private:
// Tank Pointer for DeadActor which is ATank. // Tank Pointer for DeadActor which is ATank.