ToonTanks/Source/ToonTanks/ToonTanksGameMode.h
2025-05-08 23:40:39 +09:00

30 lines
542 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/GameModeBase.h"
#include "ToonTanksGameMode.generated.h"
/**
*
*/
UCLASS()
class TOONTANKS_API AToonTanksGameMode : public AGameModeBase
{
GENERATED_BODY()
public:
// Handles input or something after Actor died.
void ActorDied(AActor* DeadActor);
protected:
virtual void BeginPlay() override;
private:
// Tank Pointer for DeadActor which is ATank.
UPROPERTY()
class ATank* Tank;
};