33 lines
951 B
C++
33 lines
951 B
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#include "BasePawn.h"
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#include "Components/CapsuleComponent.h"
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// Sets default values
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ABasePawn::ABasePawn()
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{
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// Set this pawn to call Tick() every frame. You can turn this off to improve performance if you don't need it.
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PrimaryActorTick.bCanEverTick = true;
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CapsuleComp = CreateDefaultSubobject<UCapsuleComponent>(TEXT("Capsule Collider"));
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RootComponent = CapsuleComp;
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BaseMesh = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("Base Mesh"));
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BaseMesh->SetupAttachment(RootComponent);
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TurretMesh = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("Turret Mesh"));
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TurretMesh->SetupAttachment(BaseMesh);
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ProjectileSpawnPoint = CreateDefaultSubobject<USceneComponent>(TEXT("Projectile Spawn Point"));
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ProjectileSpawnPoint->SetupAttachment(TurretMesh);
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}
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// Called every frame
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void ABasePawn::Tick(float DeltaTime)
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{
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Super::Tick(DeltaTime);
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}
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