2025-04-24 20:39:01 +09:00

36 lines
1005 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Pawn.h"
#include "BasePawn.generated.h"
UCLASS()
class TOONTANKS_API ABasePawn : public APawn
{
GENERATED_BODY()
public:
// Sets default values for this pawn's properties
ABasePawn();
private:
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Component", meta=(AllowPrivateAccess = "true"))
class UCapsuleComponent* CapsuleComp;
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Component", meta=(AllowPrivateAccess = "true"))
UStaticMeshComponent* BaseMesh;
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Component", meta=(AllowPrivateAccess = "true"))
UStaticMeshComponent* TurretMesh;
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Component", meta=(AllowPrivateAccess = "true"))
USceneComponent* ProjectileSpawnPoint;
public:
// Called every frame
virtual void Tick(float DeltaTime) override;
};