Log file open, 04/12/25 11:11:28
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogWindows: Started CrashReportClient (pid=17380)
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogInit: Display: Running engine for game: WarehouseWreckage
LogCore: UnrealTraceServer: Trace store launch successful
LogCsvProfiler: Display: Metadata set : platform="Windows"
LogCsvProfiler: Display: Metadata set : config="Development"
LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.0-CL-20979098"
LogCsvProfiler: Display: Metadata set : engineversion="5.0.3-20979098+++UE5+Release-5.0"
LogCsvProfiler: Display: Metadata set : commandline="" "C:\Users\ssh03\Documents\Unreal Projects\WarehouseWreckage\WarehouseWreckage.uproject"""
LogCsvProfiler: Display: Metadata set : os="Windows 11 (24H2) [10.0.26100.3775] "
LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 7 7800X3D 8-Core Processor"
LogCsvProfiler: Display: Metadata set : pgoenabled="0"
LogCsvProfiler: Display: Metadata set : loginid="5bbbeb324ccbbd9bbc5394b660f1a533"
LogCsvProfiler: Display: Metadata set : llm="0"
LogPlatformFile: Not using cached read wrapper
LogStats: Stats thread started at 0.233605
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +9:00, Platform Override: ''
LogInit: Session CrashGUID >====================================================
         Session CrashGUID >   UECC-Windows-04C605574B6738689A7DDD93D7049ECC
         Session CrashGUID >====================================================
LogConfig: Display: Loading VulkanPC ini files took 0.02 seconds
LogConfig: Display: Loading Android ini files took 0.02 seconds
LogConfig: Display: Loading IOS ini files took 0.02 seconds
LogConfig: Display: Loading Mac ini files took 0.02 seconds
LogConfig: Display: Loading Windows ini files took 0.03 seconds
LogConfig: Display: Loading HoloLens ini files took 0.03 seconds
LogConfig: Display: Loading TVOS ini files took 0.03 seconds
LogConfig: Display: Loading Unix ini files took 0.03 seconds
LogConfig: Display: Loading LinuxArm64 ini files took 0.03 seconds
LogConfig: Display: Loading Linux ini files took 0.03 seconds
LogPluginManager: Mounting Engine plugin Bridge
LogPluginManager: Mounting Engine plugin FastBuildController
LogPluginManager: Mounting Engine plugin MeshPainting
LogPluginManager: Mounting Engine plugin XGEController
LogPluginManager: Mounting Engine plugin AISupport
LogPluginManager: Mounting Engine plugin Paper2D
LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
LogPluginManager: Mounting Engine plugin CameraShakePreviewer
LogPluginManager: Mounting Engine plugin GameplayCameras
LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
LogPluginManager: Mounting Engine plugin ControlRigSpline
LogPluginManager: Mounting Engine plugin ControlRig
LogPluginManager: Mounting Engine plugin IKRig
LogPluginManager: Mounting Engine plugin BackChannel
LogPluginManager: Mounting Engine plugin ChaosClothEditor
LogPluginManager: Mounting Engine plugin ChaosNiagara
LogPluginManager: Mounting Engine plugin ChaosCloth
LogPluginManager: Mounting Engine plugin AutomationUtils
LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
LogPluginManager: Mounting Engine plugin ChaosEditor
LogPluginManager: Mounting Engine plugin CharacterAI
LogPluginManager: Mounting Engine plugin FullBodyIK
LogPluginManager: Mounting Engine plugin DatasmithContent
LogPluginManager: Mounting Engine plugin VariantManagerContent
LogPluginManager: Mounting Engine plugin CryptoKeys
LogPluginManager: Mounting Engine plugin AssetManagerEditor
LogPluginManager: Mounting Engine plugin Niagara
LogPluginManager: Mounting Engine plugin CurveEditorTools
LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
LogPluginManager: Mounting Engine plugin DataValidation
LogPluginManager: Mounting Engine plugin GameplayTagsEditor
LogPluginManager: Mounting Engine plugin FacialAnimation
LogPluginManager: Mounting Engine plugin EditorDebugTools
LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
LogPluginManager: Mounting Engine plugin MaterialAnalyzer
LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
LogPluginManager: Mounting Engine plugin PluginBrowser
LogPluginManager: Mounting Engine plugin GeometryMode
LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
LogPluginManager: Mounting Engine plugin SequencerAnimTools
LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
LogPluginManager: Mounting Engine plugin SpeedTreeImporter
LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
LogPluginManager: Mounting Engine plugin OodleNetwork
LogPluginManager: Mounting Engine plugin StylusInput
LogPluginManager: Mounting Engine plugin GeometryFlow
LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
LogPluginManager: Mounting Engine plugin MeshLODToolset
LogPluginManager: Mounting Engine plugin OpenImageDenoise
LogPluginManager: Mounting Engine plugin ProxyLODPlugin
LogPluginManager: Mounting Engine plugin AnimationSharing
LogPluginManager: Mounting Engine plugin PlanarCut
LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting Engine plugin GitSourceControl
LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
LogPluginManager: Mounting Engine plugin AlembicImporter
LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
LogPluginManager: Mounting Engine plugin PlatformCrypto
LogPluginManager: Mounting Engine plugin PixWinPlugin
LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting Engine plugin PlasticSourceControl
LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
LogPluginManager: Mounting Engine plugin PluginUtils
LogPluginManager: Mounting Engine plugin SubversionSourceControl
LogPluginManager: Mounting Engine plugin TextureFormatOodle
LogPluginManager: Mounting Engine plugin PerforceSourceControl
LogPluginManager: Mounting Engine plugin UObjectPlugin
LogPluginManager: Mounting Engine plugin PropertyAccessNode
LogPluginManager: Mounting Engine plugin PythonScriptPlugin
LogPluginManager: Mounting Engine plugin TraceDataFilters
LogPluginManager: Mounting Engine plugin SkeletalReduction
LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin AndroidMedia
LogPluginManager: Mounting Engine plugin TcpMessaging
LogPluginManager: Mounting Engine plugin UdpMessaging
LogPluginManager: Mounting Engine plugin AvfMedia
LogPluginManager: Mounting Engine plugin ImgMedia
LogPluginManager: Mounting Engine plugin ActorSequence
LogPluginManager: Mounting Engine plugin MediaCompositing
LogPluginManager: Mounting Engine plugin LevelSequenceEditor
LogPluginManager: Mounting Engine plugin MatineeToLevelSequence
LogPluginManager: Mounting Engine plugin TemplateSequence
LogPluginManager: Mounting Engine plugin SequencerScripting
LogPluginManager: Mounting Engine plugin MediaPlayerEditor
LogPluginManager: Mounting Engine plugin WmfMedia
LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
LogPluginManager: Mounting Engine plugin WebMMedia
LogPluginManager: Mounting Engine plugin OnlineBase
LogPluginManager: Mounting Engine plugin OnlineSubsystem
LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
LogPluginManager: Mounting Engine plugin ActorLayerUtilities
LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting Engine plugin AndroidFileServer
LogPluginManager: Mounting Engine plugin AppleImageUtils
LogPluginManager: Mounting Engine plugin AppleMoviePlayer
LogPluginManager: Mounting Engine plugin AndroidPermission
LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
LogPluginManager: Mounting Engine plugin AudioCapture
LogPluginManager: Mounting Engine plugin AudioSynesthesia
LogPluginManager: Mounting Engine plugin ArchVisCharacter
LogPluginManager: Mounting Engine plugin AssetTags
LogPluginManager: Mounting Engine plugin CustomMeshComponent
LogPluginManager: Mounting Engine plugin CableComponent
LogPluginManager: Mounting Engine plugin ChunkDownloader
LogPluginManager: Mounting Engine plugin GeometryCache
LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting Engine plugin HairStrands
LogPluginManager: Mounting Engine plugin GeometryProcessing
LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting Engine plugin GooglePAD
LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
LogPluginManager: Mounting Engine plugin MobilePatchingUtils
LogPluginManager: Mounting Engine plugin MeshModelingToolset
LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
LogPluginManager: Mounting Engine plugin PropertyAccessEditor
LogPluginManager: Mounting Engine plugin ResonanceAudio
LogPluginManager: Mounting Engine plugin SignificanceManager
LogPluginManager: Mounting Engine plugin RuntimePhysXCooking
LogPluginManager: Mounting Engine plugin SoundFields
LogPluginManager: Mounting Engine plugin Synthesis
LogPluginManager: Mounting Engine plugin WebMMoviePlayer
LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting Engine plugin Interchange
LogPluginManager: Mounting Engine plugin InterchangeEditor
LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting Engine plugin OnlineServices
LogPluginManager: Mounting Engine plugin RiderLink
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/HairStrands/Content/' mounted to '/HairStrands/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/'
SourceControl: Source control is disabled
SourceControl: Source control is disabled
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogInit: Using libcurl 7.55.1-DEV
LogInit:  - built for x86_64-pc-win32
LogInit:  - supports SSL with OpenSSL/1.1.1
LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_LIBZ
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:      CURL_VERSION_IDN
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - MaxHostConnections = 16  - Libcurl will limit the number of connections to a host
LogInit:  - LocalHostAddr = Default
LogInit:  - BufferSize = 65536
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: Created online subsystem instance for: NULL
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
LogInit: Build: ++UE5+Release-5.0-CL-20979098
LogInit: Engine Version: 5.0.3-20979098+++UE5+Release-5.0
LogInit: Compatible Engine Version: 5.0.0-19505902+++UE5+Release-5.0
LogInit: Net CL: 19505902
LogInit: OS: Windows 11 (24H2) [10.0.26100.3775] (), CPU: AMD Ryzen 7 7800X3D 8-Core Processor           , GPU: NVIDIA GeForce RTX 4070 SUPER
LogInit: Compiled (64-bit): Jul  7 2022 02:16:06
LogInit: Compiled with Visual C++: 19.29.30138.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE5+Release-5.0
LogInit: Command Line: 
LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.0/Engine/Binaries/Win64/
LogInit: Allocator: Mimalloc
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 34
LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45
LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion:   Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion:   Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion:   Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion:   Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion:   Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion:   FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 59
LogDevObjectVersion:   FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 3
LogDevObjectVersion:   Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion:   Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion:   Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion:   Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
LogDevObjectVersion:   Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion:   Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion:   Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion:   UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 59
LogDevObjectVersion:   UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 36
LogDevObjectVersion:   UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8
LogDevObjectVersion:   UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0
LogDevObjectVersion:   Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogDevObjectVersion:   UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
LogConfig: CVar [[r.DetectAndWarnOfBadDrivers:0]] deferred - dummy variable created
LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
[2025.04.12-02.11.28:340][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
[2025.04.12-02.11.28:340][  0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
[2025.04.12-02.11.28:340][  0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
[2025.04.12-02.11.28:340][  0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
[2025.04.12-02.11.28:340][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
[2025.04.12-02.11.28:340][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
[2025.04.12-02.11.28:340][  0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
[2025.04.12-02.11.28:340][  0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
[2025.04.12-02.11.28:340][  0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
[2025.04.12-02.11.28:340][  0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
[2025.04.12-02.11.28:340][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
[2025.04.12-02.11.28:340][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
[2025.04.12-02.11.28:340][  0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
[2025.04.12-02.11.28:340][  0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
[2025.04.12-02.11.28:340][  0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
[2025.04.12-02.11.28:340][  0]LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created
[2025.04.12-02.11.28:340][  0]LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created
[2025.04.12-02.11.28:340][  0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
[2025.04.12-02.11.28:340][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
[2025.04.12-02.11.28:340][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
[2025.04.12-02.11.28:340][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
[2025.04.12-02.11.28:340][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
[2025.04.12-02.11.28:340][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
[2025.04.12-02.11.28:340][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
[2025.04.12-02.11.28:340][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
[2025.04.12-02.11.28:340][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
[2025.04.12-02.11.28:340][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
[2025.04.12-02.11.28:340][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
[2025.04.12-02.11.28:340][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MatineeActorCameraAnim]] deferred - dummy variable created
[2025.04.12-02.11.28:340][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
[2025.04.12-02.11.28:340][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
[2025.04.12-02.11.28:340][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
[2025.04.12-02.11.28:340][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
[2025.04.12-02.11.28:340][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
[2025.04.12-02.11.28:340][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
[2025.04.12-02.11.28:340][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
[2025.04.12-02.11.28:340][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
[2025.04.12-02.11.28:340][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
[2025.04.12-02.11.28:340][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
[2025.04.12-02.11.28:340][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
[2025.04.12-02.11.28:340][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
[2025.04.12-02.11.28:340][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
[2025.04.12-02.11.28:340][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MatineeActorCameraAnim]] deferred - dummy variable created
[2025.04.12-02.11.28:340][  0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
[2025.04.12-02.11.28:340][  0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
[2025.04.12-02.11.28:340][  0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
[2025.04.12-02.11.28:340][  0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
[2025.04.12-02.11.28:340][  0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
[2025.04.12-02.11.28:340][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
[2025.04.12-02.11.28:340][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
[2025.04.12-02.11.28:340][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
[2025.04.12-02.11.28:340][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
[2025.04.12-02.11.28:340][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
[2025.04.12-02.11.28:340][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
[2025.04.12-02.11.28:340][  0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
[2025.04.12-02.11.28:340][  0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
[2025.04.12-02.11.28:340][  0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
[2025.04.12-02.11.28:342][  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
[2025.04.12-02.11.28:342][  0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
[2025.04.12-02.11.28:342][  0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
[2025.04.12-02.11.28:342][  0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
[2025.04.12-02.11.28:342][  0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
[2025.04.12-02.11.28:342][  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
[2025.04.12-02.11.28:342][  0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
[2025.04.12-02.11.28:342][  0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
[2025.04.12-02.11.28:342][  0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
[2025.04.12-02.11.28:342][  0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
[2025.04.12-02.11.28:342][  0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created
[2025.04.12-02.11.28:352][  0]LogD3D12RHI: Aftermath initialized
[2025.04.12-02.11.28:352][  0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
[2025.04.12-02.11.28:511][  0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 4070 SUPER (Max supported Feature Level 12_1, shader model 6.6)
[2025.04.12-02.11.28:511][  0]LogD3D12RHI: Adapter has 11999MB of dedicated video memory, 0MB of dedicated system memory, and 16171MB of shared system memory, 1 output[s]
[2025.04.12-02.11.28:519][  0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (Max supported Feature Level 12_1, shader model 6.6)
[2025.04.12-02.11.28:519][  0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16171MB of shared system memory, 0 output[s]
[2025.04.12-02.11.28:623][  0]LogD3D12RHI: Found D3D12 adapter 2: NVIDIA GeForce RTX 4070 SUPER (Max supported Feature Level 12_1, shader model 6.6)
[2025.04.12-02.11.28:623][  0]LogD3D12RHI: Adapter has 11999MB of dedicated video memory, 0MB of dedicated system memory, and 16171MB of shared system memory, 0 output[s]
[2025.04.12-02.11.28:623][  0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
[2025.04.12-02.11.28:623][  0]LogInit: Selected Device Profile: [WindowsEditor]
[2025.04.12-02.11.28:623][  0]LogDeviceProfileManager: Applying CVar settings loaded from the selected device profile: [WindowsEditor]
[2025.04.12-02.11.28:623][  0]LogHAL: Display: Platform has ~ 32 GB [33915052032 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2025.04.12-02.11.28:623][  0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
[2025.04.12-02.11.28:623][  0]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2025.04.12-02.11.28:623][  0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2025.04.12-02.11.28:623][  0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
[2025.04.12-02.11.28:623][  0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/ssh03/Documents/Unreal Projects/WarehouseWreckage/Saved/Config/WindowsEditor/Editor.ini]
[2025.04.12-02.11.28:623][  0]LogInit: Computer: 10000JE-DESKTOP
[2025.04.12-02.11.28:623][  0]LogInit: User: ssh030226
[2025.04.12-02.11.28:623][  0]LogInit: CPU Page size=4096, Cores=8
[2025.04.12-02.11.28:623][  0]LogInit: High frequency timer resolution =10.000000 MHz
[2025.04.12-02.11.28:623][  0]LogMemory: Memory total: Physical=31.6GB (32GB approx)
[2025.04.12-02.11.28:623][  0]LogMemory: Platform Memory Stats for WindowsEditor
[2025.04.12-02.11.28:623][  0]LogMemory: Process Physical Memory: 286.07 MB used, 303.97 MB peak
[2025.04.12-02.11.28:623][  0]LogMemory: Process Virtual Memory: 252.96 MB used, 252.96 MB peak
[2025.04.12-02.11.28:623][  0]LogMemory: Physical Memory: 14240.77 MB used,  18103.14 MB free, 32343.91 MB total
[2025.04.12-02.11.28:623][  0]LogMemory: Virtual Memory: 18495.17 MB used,  19992.74 MB free, 38487.91 MB total
[2025.04.12-02.11.28:623][  0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
[2025.04.12-02.11.28:628][  0]LogWindows: WindowsPlatformFeatures enabled
[2025.04.12-02.11.28:639][  0]LogInit: Physics initialised using underlying interface: Chaos
[2025.04.12-02.11.28:639][  0]LogInit: Using OS detected language (ko-KR).
[2025.04.12-02.11.28:639][  0]LogInit: Using OS detected locale (ko-KR).
[2025.04.12-02.11.28:643][  0]LogTextLocalizationManager: No specific localization for 'ko-KR' exists, so 'ko' will be used for the language.
[2025.04.12-02.11.28:704][  0]LogInit: Setting process to per monitor DPI aware
[2025.04.12-02.11.28:722][  0]LogWindowsTextInputMethodSystem: Available input methods:
[2025.04.12-02.11.28:722][  0]LogWindowsTextInputMethodSystem:   - 한국어(대한민국) - Microsoft 입력기 (TSF IME).
[2025.04.12-02.11.28:722][  0]LogWindowsTextInputMethodSystem:   - 한국어(대한민국) - 터치식 입력 수정 (TSF IME).
[2025.04.12-02.11.28:722][  0]LogWindowsTextInputMethodSystem: Activated input method: 한국어(대한민국) - Microsoft 입력기 (TSF IME).
[2025.04.12-02.11.28:732][  0]LogSlate: New Slate User Created.  User Index 0, Is Virtual User: 0
[2025.04.12-02.11.28:732][  0]LogSlate: Slate User Registered.  User Index 0, Is Virtual User: 0
[2025.04.12-02.11.28:823][  0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
[2025.04.12-02.11.28:826][  0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled
[2025.04.12-02.11.28:826][  0]LogD3D12RHI: Emitting draw events for PIX profiling.
[2025.04.12-02.11.28:922][  0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed
[2025.04.12-02.11.28:922][  0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled
[2025.04.12-02.11.28:922][  0]LogD3D12RHI: ID3D12Device1 is supported.
[2025.04.12-02.11.28:922][  0]LogD3D12RHI: ID3D12Device2 is supported.
[2025.04.12-02.11.28:922][  0]LogD3D12RHI: ID3D12Device3 is supported.
[2025.04.12-02.11.28:922][  0]LogD3D12RHI: ID3D12Device4 is supported.
[2025.04.12-02.11.28:922][  0]LogD3D12RHI: ID3D12Device5 is supported.
[2025.04.12-02.11.28:922][  0]LogD3D12RHI: ID3D12Device6 is supported.
[2025.04.12-02.11.28:922][  0]LogD3D12RHI: ID3D12Device7 is supported.
[2025.04.12-02.11.28:922][  0]LogD3D12RHI: D3D12 ray tracing tier 1.0 is supported.
[2025.04.12-02.11.28:922][  0]LogD3D12RHI: D3D12 ray tracing tier 1.1 is supported.
[2025.04.12-02.11.28:922][  0]LogD3D12RHI: Mesh shader tier 1.0 is supported
[2025.04.12-02.11.28:922][  0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
[2025.04.12-02.11.28:922][  0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
[2025.04.12-02.11.28:922][  0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
[2025.04.12-02.11.28:922][  0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
[2025.04.12-02.11.28:958][  0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for 3D Queue 0
[2025.04.12-02.11.28:963][  0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Copy Queue 0
[2025.04.12-02.11.28:978][  0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Compute Queue 0
[2025.04.12-02.11.28:991][  0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
[2025.04.12-02.11.28:991][  0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
[2025.04.12-02.11.29:012][  0]LogD3D12RHI:     GPU DeviceId: 0x2783 (for the marketing name, search the web for "GPU Device Id")
[2025.04.12-02.11.29:012][  0]LogWindows: Attached monitors:
[2025.04.12-02.11.29:012][  0]LogWindows:     resolution: 2560x1080, work area: (0, 0) -> (2560, 1032), device: '\\.\DISPLAY1' [PRIMARY]
[2025.04.12-02.11.29:012][  0]LogWindows: Found 1 attached monitors.
[2025.04.12-02.11.29:012][  0]LogWindows: EnumDisplayDevices:
[2025.04.12-02.11.29:012][  0]LogWindows:    0. 'NVIDIA GeForce RTX 4070 SUPER' (P:1 D:1), name: '\\.\DISPLAY1'
[2025.04.12-02.11.29:013][  0]LogWindows:    1. 'NVIDIA GeForce RTX 4070 SUPER' (P:0 D:0), name: '\\.\DISPLAY2'
[2025.04.12-02.11.29:013][  0]LogWindows:    2. 'NVIDIA GeForce RTX 4070 SUPER' (P:0 D:0), name: '\\.\DISPLAY3'
[2025.04.12-02.11.29:013][  0]LogWindows:    3. 'NVIDIA GeForce RTX 4070 SUPER' (P:0 D:0), name: '\\.\DISPLAY4'
[2025.04.12-02.11.29:013][  0]LogWindows:    4. 'Parsec Virtual Display Adapter' (P:0 D:0), name: '\\.\DISPLAY5'
[2025.04.12-02.11.29:013][  0]LogWindows:    5. 'Parsec Virtual Display Adapter' (P:0 D:0), name: '\\.\DISPLAY6'
[2025.04.12-02.11.29:013][  0]LogWindows:    6. 'Parsec Virtual Display Adapter' (P:0 D:0), name: '\\.\DISPLAY7'
[2025.04.12-02.11.29:013][  0]LogWindows:    7. 'Parsec Virtual Display Adapter' (P:0 D:0), name: '\\.\DISPLAY8'
[2025.04.12-02.11.29:013][  0]LogWindows:    8. 'Parsec Virtual Display Adapter' (P:0 D:0), name: '\\.\DISPLAY9'
[2025.04.12-02.11.29:013][  0]LogWindows:    9. 'Parsec Virtual Display Adapter' (P:0 D:0), name: '\\.\DISPLAY10'
[2025.04.12-02.11.29:014][  0]LogWindows:    10. 'Parsec Virtual Display Adapter' (P:0 D:0), name: '\\.\DISPLAY11'
[2025.04.12-02.11.29:014][  0]LogWindows:    11. 'Parsec Virtual Display Adapter' (P:0 D:0), name: '\\.\DISPLAY12'
[2025.04.12-02.11.29:014][  0]LogWindows:    12. 'Parsec Virtual Display Adapter' (P:0 D:0), name: '\\.\DISPLAY13'
[2025.04.12-02.11.29:014][  0]LogWindows:    13. 'Parsec Virtual Display Adapter' (P:0 D:0), name: '\\.\DISPLAY14'
[2025.04.12-02.11.29:014][  0]LogWindows:    14. 'Parsec Virtual Display Adapter' (P:0 D:0), name: '\\.\DISPLAY15'
[2025.04.12-02.11.29:014][  0]LogWindows:    15. 'Parsec Virtual Display Adapter' (P:0 D:0), name: '\\.\DISPLAY16'
[2025.04.12-02.11.29:014][  0]LogWindows:    16. 'Parsec Virtual Display Adapter' (P:0 D:0), name: '\\.\DISPLAY17'
[2025.04.12-02.11.29:014][  0]LogWindows:    17. 'Parsec Virtual Display Adapter' (P:0 D:0), name: '\\.\DISPLAY18'
[2025.04.12-02.11.29:014][  0]LogWindows:    18. 'Parsec Virtual Display Adapter' (P:0 D:0), name: '\\.\DISPLAY19'
[2025.04.12-02.11.29:014][  0]LogWindows:    19. 'Parsec Virtual Display Adapter' (P:0 D:0), name: '\\.\DISPLAY20'
[2025.04.12-02.11.29:015][  0]LogWindows: DebugString: GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:4 
[2025.04.12-02.11.29:015][  0]LogD3D12RHI:     Adapter Name: NVIDIA GeForce RTX 4070 SUPER
[2025.04.12-02.11.29:015][  0]LogD3D12RHI:   Driver Version: 566.36 (internal:32.0.15.6636, unified:566.36)
[2025.04.12-02.11.29:015][  0]LogD3D12RHI:      Driver Date: 12-3-2024
[2025.04.12-02.11.29:015][  0]LogRHI: Texture pool is 7075 MB (70% of 10107 MB)
[2025.04.12-02.11.29:015][  0]LogD3D12RHI: Async texture creation enabled
[2025.04.12-02.11.29:015][  0]LogD3D12RHI: RHI has support for 64 bit atomics
[2025.04.12-02.11.29:022][  0]LogRHI: GeForceNow SDK initialized: 0
[2025.04.12-02.11.29:027][  0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="C:/Users/ssh03/Documents/Unreal Projects/WarehouseWreckage/WarehouseWreckage.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/ssh03/Documents/Unreal Projects/WarehouseWreckage/Intermediate/TurnkeyReport_0.log" -log="C:/Users/ssh03/Documents/Unreal Projects/WarehouseWreckage/Intermediate/TurnkeyLog_0.log" -project="C:/Users/ssh03/Documents/Unreal Projects/WarehouseWreckage/WarehouseWreckage.uproject"  -platform=all'
[2025.04.12-02.11.29:027][  0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.0/Engine/Build/BatchFiles/RunUAT.bat"  -ScriptsForProject="C:/Users/ssh03/Documents/Unreal Projects/WarehouseWreckage/WarehouseWreckage.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/ssh03/Documents/Unreal Projects/WarehouseWreckage/Intermediate/TurnkeyReport_0.log" -log="C:/Users/ssh03/Documents/Unreal Projects/WarehouseWreckage/Intermediate/TurnkeyLog_0.log" -project="C:/Users/ssh03/Documents/Unreal Projects/WarehouseWreckage/WarehouseWreckage.uproject"  -platform=all" ]
[2025.04.12-02.11.29:046][  0]LogTextureFormatETC2: Display: ETC2 Texture loading DLL: TextureConverter.dll
[2025.04.12-02.11.29:051][  0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.5
[2025.04.12-02.11.29:051][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
[2025.04.12-02.11.29:056][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
[2025.04.12-02.11.29:056][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
[2025.04.12-02.11.29:056][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
[2025.04.12-02.11.29:056][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
[2025.04.12-02.11.29:056][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
[2025.04.12-02.11.29:056][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
[2025.04.12-02.11.29:056][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
[2025.04.12-02.11.29:056][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
[2025.04.12-02.11.29:056][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
[2025.04.12-02.11.29:056][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
[2025.04.12-02.11.29:073][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLens'
[2025.04.12-02.11.29:074][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLensClient'
[2025.04.12-02.11.29:076][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
[2025.04.12-02.11.29:076][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
[2025.04.12-02.11.29:078][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
[2025.04.12-02.11.29:078][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
[2025.04.12-02.11.29:078][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
[2025.04.12-02.11.29:078][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
[2025.04.12-02.11.29:080][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64'
[2025.04.12-02.11.29:080][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server'
[2025.04.12-02.11.29:080][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client'
[2025.04.12-02.11.29:082][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
[2025.04.12-02.11.29:082][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
[2025.04.12-02.11.29:086][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
[2025.04.12-02.11.29:086][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
[2025.04.12-02.11.29:086][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
[2025.04.12-02.11.29:086][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
[2025.04.12-02.11.29:086][  0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
[2025.04.12-02.11.29:091][  0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2025.04.12-02.11.29:092][  0]LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it
[2025.04.12-02.11.29:092][  0]LogTargetPlatformManager: Loaded format module AudioFormatADPCM
[2025.04.12-02.11.29:092][  0]LogTargetPlatformManager:   ADPCM
[2025.04.12-02.11.29:092][  0]LogTargetPlatformManager:   PCM
[2025.04.12-02.11.29:094][  0]LogTargetPlatformManager: Loaded format module AudioFormatBink
[2025.04.12-02.11.29:094][  0]LogTargetPlatformManager:   BINKA
[2025.04.12-02.11.29:094][  0]LogTargetPlatformManager: Loaded format module AudioFormatOgg
[2025.04.12-02.11.29:094][  0]LogTargetPlatformManager:   OGG
[2025.04.12-02.11.29:094][  0]LogTargetPlatformManager: Loaded format module AudioFormatOpus
[2025.04.12-02.11.29:094][  0]LogTargetPlatformManager:   OPUS
[2025.04.12-02.11.29:120][  0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
[2025.04.12-02.11.29:124][  0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
[2025.04.12-02.11.29:124][  0]LogTargetPlatformManager:   SF_METAL
[2025.04.12-02.11.29:124][  0]LogTargetPlatformManager:   SF_METAL_MRT
[2025.04.12-02.11.29:124][  0]LogTargetPlatformManager:   SF_METAL_TVOS
[2025.04.12-02.11.29:124][  0]LogTargetPlatformManager:   SF_METAL_MRT_TVOS
[2025.04.12-02.11.29:124][  0]LogTargetPlatformManager:   SF_METAL_SM5
[2025.04.12-02.11.29:124][  0]LogTargetPlatformManager:   SF_METAL_MACES3_1
[2025.04.12-02.11.29:124][  0]LogTargetPlatformManager:   SF_METAL_MRT_MAC
[2025.04.12-02.11.29:124][  0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D
[2025.04.12-02.11.29:124][  0]LogTargetPlatformManager:   PCD3D_SM6
[2025.04.12-02.11.29:124][  0]LogTargetPlatformManager:   PCD3D_SM5
[2025.04.12-02.11.29:124][  0]LogTargetPlatformManager:   PCD3D_ES31
[2025.04.12-02.11.29:124][  0]LogTargetPlatformManager:   D3D_ES3_1_HOLOLENS
[2025.04.12-02.11.29:124][  0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL
[2025.04.12-02.11.29:124][  0]LogTargetPlatformManager:   GLSL_150_ES31
[2025.04.12-02.11.29:124][  0]LogTargetPlatformManager:   GLSL_ES3_1_ANDROID
[2025.04.12-02.11.29:126][  0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM
[2025.04.12-02.11.29:126][  0]LogTargetPlatformManager:   VVM_1_0
[2025.04.12-02.11.29:126][  0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat
[2025.04.12-02.11.29:126][  0]LogTargetPlatformManager:   SF_VULKAN_SM5
[2025.04.12-02.11.29:126][  0]LogTargetPlatformManager:   SF_VULKAN_ES31_ANDROID
[2025.04.12-02.11.29:126][  0]LogTargetPlatformManager:   SF_VULKAN_ES31
[2025.04.12-02.11.29:126][  0]LogTargetPlatformManager:   SF_VULKAN_SM5_ANDROID
[2025.04.12-02.11.29:126][  0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0.
[2025.04.12-02.11.29:127][  0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Users/ssh03/Documents/Unreal Projects/WarehouseWreckage/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
[2025.04.12-02.11.29:133][  0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
[2025.04.12-02.11.29:133][  0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Users/ssh03/Documents/Unreal Projects/WarehouseWreckage/Intermediate/ShaderAutogen/PCD3D_ES31/AutogenShaderHeaders.ush
[2025.04.12-02.11.29:138][  0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
[2025.04.12-02.11.29:139][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../../../Users/ssh03/Documents/Unreal Projects/WarehouseWreckage/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2025.04.12-02.11.29:140][  0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
[2025.04.12-02.11.29:140][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file ../../../../../../Users/ssh03/Documents/Unreal Projects/WarehouseWreckage/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2025.04.12-02.11.29:140][  0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
[2025.04.12-02.11.29:154][  0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1230 MiB)
[2025.04.12-02.11.29:154][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2025.04.12-02.11.29:154][  0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
[2025.04.12-02.11.29:159][  0]LogDerivedDataCache: Speed tests for C:/Users/ssh03/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.00 seconds
[2025.04.12-02.11.29:159][  0]LogDerivedDataCache: Display: Performance to C:/Users/ssh03/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.03ms. RandomReadSpeed=1712.45MBs, RandomWriteSpeed=247.33MBs. Assigned SpeedClass 'Local'
[2025.04.12-02.11.29:160][  0]LogDerivedDataCache: Using Local data cache path C:/Users/ssh03/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2025.04.12-02.11.29:160][  0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2025.04.12-02.11.29:160][  0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
[2025.04.12-02.11.29:165][  0]LogVirtualization: VirtualizationSystem name found in ini file: None
[2025.04.12-02.11.29:165][  0]LogVirtualization: FNullVirtualizationSystem mounted, virtualization will be disabled
[2025.04.12-02.11.29:165][  0]LogShaderCompilers: Guid format shader working directory is -28 characters bigger than the processId version (../../../../../../Users/ssh03/Documents/Unreal Projects/WarehouseWreckage/Intermediate/Shaders/WorkingDirectory/11208/).
[2025.04.12-02.11.29:165][  0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/ssh03/AppData/Local/Temp/UnrealShaderWorkingDir/7CFA4F0A4F03E210BC2D1C883ED801F2/'.
[2025.04.12-02.11.29:165][  0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2025.04.12-02.11.29:165][  0]LogShaderCompilers: Display: Using Local Shader Compiler with 8 workers.
[2025.04.12-02.11.30:054][  0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0
[2025.04.12-02.11.30:054][  0]LogSlate: Using FreeType 2.10.0
[2025.04.12-02.11.30:054][  0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2025.04.12-02.11.30:078][  0]LogAssetRegistry: FAssetRegistry took 0.0073 seconds to start up
[2025.04.12-02.11.30:083][  0]LogEditorDomain: Display: EditorDomain is Disabled
[2025.04.12-02.11.30:197][  0]LogSerialization: UsePackageTrailer: 'false'
[2025.04.12-02.11.30:198][  0]LogTexture: Display: Texture Encode Speed: FinalIfAvailable (editor).
[2025.04.12-02.11.30:360][  0]LogInit: Selected Device Profile: [WindowsEditor]
[2025.04.12-02.11.30:360][  0]LogDeviceProfileManager: Active device profile: [00000854CD851880][00000854C4230000 50] WindowsEditor
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[2025.04.12-02.11.30:360][  0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"
[2025.04.12-02.11.30:367][  0]LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=r21a, MaxAllowed=r23a, Flags="Platform_InvalidHostPrerequisites", Error="Android Studio is not installed correctly.|Android SDK directory is not set correctly.")
[2025.04.12-02.11.30:367][  0]LogTurnkeySupport: Turnkey Platform: IOS: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=1100.0.0.0, MaxAllowed=1399.0, Flags="Platform_ValidHostPrerequisites")
[2025.04.12-02.11.30:367][  0]LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=v20_clang-13.0.1-centos7, MaxAllowed=v20_clang-13.0.1-centos7, Flags="Platform_ValidHostPrerequisites")
[2025.04.12-02.11.30:367][  0]LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=v20_clang-13.0.1-centos7, MaxAllowed=v20_clang-13.0.1-centos7, Flags="Platform_ValidHostPrerequisites")
[2025.04.12-02.11.30:367][  0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, Installed=10.0.19041.0, AutoSDK=, MinAllowed=10.0.00000.0, MaxAllowed=10.9.99999.0, Flags="InstalledSdk_ValidVersionExists")
[2025.04.12-02.11.30:379][  0]LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
[2025.04.12-02.11.30:502][  0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2025.04.12-02.11.30:502][  0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
[2025.04.12-02.11.30:502][  0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
[2025.04.12-02.11.30:502][  0]LogMeshReduction: No distributed automatic mesh merging module available
[2025.04.12-02.11.30:502][  0]LogMeshMerging: No distributed automatic mesh merging module available
[2025.04.12-02.11.30:512][  0]LogNetVersion: WarehouseWreckage 1.0.0, NetCL: 19505902, EngineNetVer: 23, GameNetVer: 0 (Checksum: 3870070901)
[2025.04.12-02.11.30:598][  0]LogSlate: Border
[2025.04.12-02.11.30:598][  0]LogSlate: BreadcrumbButton
[2025.04.12-02.11.30:598][  0]LogSlate: Default
[2025.04.12-02.11.30:598][  0]LogSlate: Icons.Save
[2025.04.12-02.11.30:598][  0]LogSlate: Icons.Toolbar.Settings
[2025.04.12-02.11.30:598][  0]LogSlate: ListView
[2025.04.12-02.11.30:598][  0]LogSlate: SoftwareCursor_CardinalCross
[2025.04.12-02.11.30:598][  0]LogSlate: SoftwareCursor_Grab
[2025.04.12-02.11.30:598][  0]LogSlate: TableView.DarkRow
[2025.04.12-02.11.30:598][  0]LogSlate: TableView.Row
[2025.04.12-02.11.30:598][  0]LogSlate: TreeView
[2025.04.12-02.11.30:716][  0]SourceControl: 소스 컨트롤이 꺼졌습니다.
[2025.04.12-02.11.30:735][  0]SourceControl: 소스 컨트롤이 꺼졌습니다.
[2025.04.12-02.11.30:735][  0]SourceControl: 소스 컨트롤이 꺼졌습니다.
[2025.04.12-02.11.30:809][  0]LogUObjectArray: 20557 objects as part of root set at end of initial load.
[2025.04.12-02.11.30:809][  0]LogUObjectAllocator: 5584256 out of 0 bytes used by permanent object pool.
[2025.04.12-02.11.30:809][  0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2025.04.12-02.11.31:025][  0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 1DFF33EC41C3F8FAF37946B6075183B8 | Instance: 7C1CFE59450893FE10D34EA3EC49021C (10000JE-DESKTOP-11208).
[2025.04.12-02.11.31:068][  0]LogPython: Using Python 3.9.7
[2025.04.12-02.11.31:565][  0]LogTcpMessaging: Initializing TcpMessaging bridge
[2025.04.12-02.11.31:569][  0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2025.04.12-02.11.31:829][  0]LogOpenImageDenoise: OIDN starting up
[2025.04.12-02.11.31:833][  0]SourceControl: 소스 컨트롤이 꺼졌습니다.
[2025.04.12-02.11.31:847][  0]SourceControl: 소스 컨트롤이 꺼졌습니다.
[2025.04.12-02.11.31:854][  0]SourceControl: 소스 컨트롤이 꺼졌습니다.
[2025.04.12-02.11.31:860][  0]LogUProjectInfo: Found projects:
[2025.04.12-02.11.31:902][  0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2025.04.12-02.11.31:906][  0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2025.04.12-02.11.31:906][  0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2025.04.12-02.11.31:974][  0]LogCollectionManager: Loaded 0 collections in 0.001220 seconds
[2025.04.12-02.11.32:032][  0]LogFileCache: Scanning file cache for directory 'C:/Users/ssh03/Documents/Unreal Projects/WarehouseWreckage/Saved/Collections/' took 0.00s
[2025.04.12-02.11.32:032][  0]LogFileCache: Scanning file cache for directory 'C:/Users/ssh03/Documents/Unreal Projects/WarehouseWreckage/Content/Developers/ssh030226/Collections/' took 0.00s
[2025.04.12-02.11.32:032][  0]LogFileCache: Scanning file cache for directory 'C:/Users/ssh03/Documents/Unreal Projects/WarehouseWreckage/Content/Collections/' took 0.00s
[2025.04.12-02.11.32:236][  0]LogEngine: Initializing Engine...
[2025.04.12-02.11.32:244][  0]LogStylusInput: Initializing StylusInput subsystem.
[2025.04.12-02.11.32:245][  0]LogStats: UGameplayTagsManager::InitializeManager -  0.000 s
[2025.04.12-02.11.32:406][  0]LogInit: Initializing FReadOnlyCVARCache
[2025.04.12-02.11.32:406][  0]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2025.04.12-02.11.32:414][  0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2025.04.12-02.11.32:436][  0]LogAIModule: Creating AISystem for world Untitled
[2025.04.12-02.11.32:436][  0]LogAudio: Display: Initializing Audio Device Manager...
[2025.04.12-02.11.32:451][  0]LogAudio: Display: Loading Default Audio Settings Objects...
[2025.04.12-02.11.32:452][  0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
[2025.04.12-02.11.32:452][  0]LogAudio: Display: Registering Engine Module Parameter Interfaces...
[2025.04.12-02.11.32:452][  0]LogAudio: Display: Audio Device Manager Initialized
[2025.04.12-02.11.32:452][  0]LogAudio: Display: Creating Audio Device:                 Id: 1, Scope: Shared, Realtime: True
[2025.04.12-02.11.32:452][  0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2025.04.12-02.11.32:452][  0]LogAudioMixer: Display: 	Sample Rate:						  48000
[2025.04.12-02.11.32:452][  0]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
[2025.04.12-02.11.32:452][  0]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
[2025.04.12-02.11.32:452][  0]LogAudioMixer: Display: 	Number of buffers to queue:			  2
[2025.04.12-02.11.32:452][  0]LogAudioMixer: Display: 	Max Channels (voices):				  0
[2025.04.12-02.11.32:452][  0]LogAudioMixer: Display: 	Number of Async Source Workers:		  0
[2025.04.12-02.11.32:452][  0]LogAudio: Display: AudioDevice MaxSources: 32
[2025.04.12-02.11.32:452][  0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2025.04.12-02.11.32:452][  0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2025.04.12-02.11.32:452][  0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2025.04.12-02.11.32:457][  0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2025.04.12-02.11.32:476][  0]LogAudioMixer: Display: Using Audio Hardware Device AU-202(Realtek High Definition Audio)
[2025.04.12-02.11.32:476][  0]LogAudioMixer: Display: Initializing Sound Submixes...
[2025.04.12-02.11.32:478][  0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2025.04.12-02.11.32:478][  0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2025.04.12-02.11.32:478][  0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
[2025.04.12-02.11.32:478][  0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1
[2025.04.12-02.11.32:479][  0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
[2025.04.12-02.11.32:479][  0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
[2025.04.12-02.11.32:479][  0]LogInit: FAudioDevice initialized.
[2025.04.12-02.11.32:479][  0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
[2025.04.12-02.11.32:479][  0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2025.04.12-02.11.32:479][  0]LogInit: Texture streaming: Enabled
[2025.04.12-02.11.32:500][  0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.0.3-20979098+++UE5+Release-5.0
[2025.04.12-02.11.32:505][  0]LogEngineSessionManager: EngineSessionManager initialized
[2025.04.12-02.11.32:520][  0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
[2025.04.12-02.11.32:525][  0]LogLiveCoding: Display: Starting LiveCoding
[2025.04.12-02.11.32:525][  0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development
[2025.04.12-02.11.33:386][  0]LogLiveCoding: Display: First instance in process group "UE_WarehouseWreckage_0x366c7219", spawning console
[2025.04.12-02.11.33:386][  0]LogLiveCoding: Display: Waiting for server
[2025.04.12-02.11.33:386][  0]LogLiveCoding: Display: Successfully initialized, removing startup thread
[2025.04.12-02.11.33:409][  0]LogInit: Transaction tracking system initialized
[2025.04.12-02.11.33:462][  0]BlueprintLog: New page: 에디터 로드
[2025.04.12-02.11.33:595][  0]LocalizationService: 현지화 서비스가 비활성화되었습니다.
[2025.04.12-02.11.33:628][  0]TimingProfiler: Initialize
[2025.04.12-02.11.33:628][  0]TimingProfiler: OnSessionChanged
[2025.04.12-02.11.33:628][  0]LoadingProfiler: Initialize
[2025.04.12-02.11.33:628][  0]LoadingProfiler: OnSessionChanged
[2025.04.12-02.11.33:628][  0]NetworkingProfiler: Initialize
[2025.04.12-02.11.33:628][  0]NetworkingProfiler: OnSessionChanged
[2025.04.12-02.11.33:628][  0]MemoryProfiler: Initialize
[2025.04.12-02.11.33:628][  0]MemoryProfiler: OnSessionChanged
[2025.04.12-02.11.34:024][  0]LogFileCache: Scanning file cache for directory 'C:/Users/ssh03/Documents/Unreal Projects/WarehouseWreckage/Content/' took 0.00s
[2025.04.12-02.11.34:024][  0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
[2025.04.12-02.11.34:125][  0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
[2025.04.12-02.11.34:126][  0]SourceControl: 소스 컨트롤이 꺼졌습니다.
[2025.04.12-02.11.34:126][  0]LogUnrealEdMisc: Loading editor; pre map load, took 6.639
[2025.04.12-02.11.34:126][  0]Cmd: MAP LOAD FILE="../../../../../../Users/ssh03/Documents/Unreal Projects/WarehouseWreckage/Content/Main.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2025.04.12-02.11.34:127][  0]LightingResults: New page: 라이팅 빌드
[2025.04.12-02.11.34:131][  0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2025.04.12-02.11.34:132][  0]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2025.04.12-02.11.34:132][  0]MapCheck: New page: 맵 체크
[2025.04.12-02.11.34:132][  0]LightingResults: New page: 라이팅 빌드
[2025.04.12-02.11.34:135][  0]LogAudio: Display: Audio Device unregistered from world 'None'.
[2025.04.12-02.11.34:137][  0]LogUObjectHash: Compacting FUObjectHashTables data took   0.26ms
[2025.04.12-02.11.34:303][  0]LogTexture: Display: 텍스처 빌드 중: /Game/IndustryPropsPack6/Textures/BaseTextures/BG_D.BG_D(TFO_AutoDXT, 8X8 X1X1)(필요 메모리 예상: 0.001221MB), 인코딩 속도: Fast
[2025.04.12-02.11.34:303][  0]LogTexture: Display: Building textures: /Game/IndustryPropsPack6/Textures/BaseTextures/B_N.B_N (TFO_BC5, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast
[2025.04.12-02.11.34:303][  0]LogTexture: Display: 텍스처 빌드 중: /Game/IndustryPropsPack6/Textures/BaseTextures/BB_D.BB_D(TFO_AutoDXT, 8X8 X1X1)(필요 메모리 예상: 0.001221MB), 인코딩 속도: Fast
[2025.04.12-02.11.34:303][  0]LogTexture: Display: 텍스처 빌드 중: /Game/IndustryPropsPack6/Textures/BaseTextures/T_MASK1.T_MASK1(TFO_AutoDXT, 256X256 X1X1)(필요 메모리 예상: 1.250MB), 인코딩 속도: Fast
[2025.04.12-02.11.34:303][  0]LogMaterial: Display: Missing cached shadermap for M_base in PCD3D_SM5, Default, SM5 (DDC key hash: 8D91F01D1866C24B3B020D78DE96A20F12470B30), compiling. 
[2025.04.12-02.11.34:666][  0]LogTexture: Display: 텍스처 빌드 중: /Game/IndustryPropsPack6/Textures/T_Rack_N.T_Rack_N(TFO_BC5, 1024X1024 X1X1)(필요 메모리 예상: 20.000MB), 인코딩 속도: Fast
[2025.04.12-02.11.34:667][  0]LogTexture: Display: 텍스처 빌드 중: /Game/IndustryPropsPack6/Textures/T_Rack_SRM.T_Rack_SRM(TFO_AutoDXT, 1024X1024 X1X1)(필요 메모리 예상: 20.000MB), 인코딩 속도: Fast
[2025.04.12-02.11.34:667][  0]LogTexture: Display: 텍스처 빌드 중: /Game/IndustryPropsPack6/Textures/T_Rack_D.T_Rack_D(TFO_AutoDXT, 1024X1024 X1X1)(필요 메모리 예상: 20.000MB), 인코딩 속도: Fast
[2025.04.12-02.11.34:667][  0]LogTexture: Display: 텍스처 빌드 중: /Game/IndustryPropsPack6/Textures/T_Barrel01_N.T_Barrel01_N(TFO_BC5, 2048X2048 X1X1)(필요 메모리 예상: 80.000MB), 인코딩 속도: Fast
[2025.04.12-02.11.34:667][  0]LogTexture: Display: 텍스처 빌드 중: /Game/IndustryPropsPack6/Textures/T_Barrel01_D.T_Barrel01_D(TFO_AutoDXT, 2048X2048 X1X1)(필요 메모리 예상: 80.000MB), 인코딩 속도: Fast
[2025.04.12-02.11.34:667][  0]LogTexture: Display: 텍스처 빌드 중: /Game/IndustryPropsPack6/Textures/T_Barrel01_SRM.T_Barrel01_SRM(TFO_AutoDXT, 2048X2048 X1X1)(필요 메모리 예상: 80.000MB), 인코딩 속도: Fast
[2025.04.12-02.11.34:667][  0]LogTexture: Display: 텍스처 빌드 중: /Game/IndustryPropsPack6/Textures/BaseTextures/T_MASK2.T_MASK2(TFO_AutoDXT, 2048X2048 X1X1)(필요 메모리 예상: 80.000MB), 인코딩 속도: Fast
[2025.04.12-02.11.34:667][  0]LogMaterial: Display: Missing cached shadermap for MI_Barrel01_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 651DBDE4CB1FC77AED0EB04E8121F158666C08A6), compiling. 
[2025.04.12-02.11.34:877][  0]LogStaticMesh: Display: SM_Barrel01 스태틱 메시 빌드 중...
[2025.04.12-02.11.34:877][  0]LogMaterial: Display: Missing cached shadermap for MI_Rack01_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 64677BC5183CA4C11DAB0A3B296DFA7B52BE0F2E), compiling. 
[2025.04.12-02.11.35:064][  0]LogStaticMesh: Display: SM_Rack02 스태틱 메시 빌드 중...
[2025.04.12-02.11.35:064][  0]LogStaticMesh: Display: SM_Rack01 스태틱 메시 빌드 중...
[2025.04.12-02.11.35:070][  0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Main'.
[2025.04.12-02.11.35:070][  0]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2025.04.12-02.11.35:070][  0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2025.04.12-02.11.35:070][  0]LogAIModule: Creating AISystem for world Main
[2025.04.12-02.11.35:078][  0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2025.04.12-02.11.35:087][  0]LogUObjectHash: Compacting FUObjectHashTables data took   0.37ms
[2025.04.12-02.11.35:088][  0]Cmd: MAP CHECKDEP NOCLEARLOG
[2025.04.12-02.11.35:088][  0]MapCheck: 맵 체크 완료: 오류 0 회, 경고 0 회, 소요 시간 0.155ms.
[2025.04.12-02.11.35:088][  0]LogFileHelpers: Loading map 'Main' took 0.961
[2025.04.12-02.11.35:103][  0]LogStaticMesh: Built static mesh [0.03s] /Game/IndustryPropsPack6/Meshes/SM_Rack02.SM_Rack02
[2025.04.12-02.11.35:103][  0]LogStaticMesh: Display: SM_Rack02 스태틱 메시 빌드 중...
[2025.04.12-02.11.35:103][  0]LogUnrealEdMisc: Total Editor Startup Time, took 7.615
[2025.04.12-02.11.35:103][  0]LogShaderCompilers: Display: ================================================
[2025.04.12-02.11.35:103][  0]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2025.04.12-02.11.35:103][  0]LogShaderCompilers: Display: Total job queries 786, among them cache hits 0 (0.00%)
[2025.04.12-02.11.35:103][  0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
[2025.04.12-02.11.35:103][  0]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 1638.40 MB (1.60 GB) budget. Usage: 0.00%
[2025.04.12-02.11.35:103][  0]LogShaderCompilers: Display: === Shader Compilation stats ===
[2025.04.12-02.11.35:103][  0]LogShaderCompilers: Display: Shaders Compiled: 786
[2025.04.12-02.11.35:103][  0]LogShaderCompilers: Display: Jobs assigned 80, completed 0 (0.00%)
[2025.04.12-02.11.35:103][  0]LogShaderCompilers: Display: Time job spent in pending queue: average 0.07 s, longest 0.07 s
[2025.04.12-02.11.35:103][  0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
[2025.04.12-02.11.35:103][  0]LogShaderCompilers: Display: Jobs were issued in 8 batches (only local compilation was used), average 10.00 jobs/batch
[2025.04.12-02.11.35:103][  0]LogShaderCompilers: Display: ================================================
[2025.04.12-02.11.35:213][  0]LogStaticMesh: Built static mesh [0.03s] /Game/IndustryPropsPack6/Meshes/SM_Rack02.SM_Rack02
[2025.04.12-02.11.35:213][  0]LogStaticMesh: Built static mesh [0.09s] /Game/IndustryPropsPack6/Meshes/SM_Rack01.SM_Rack01
[2025.04.12-02.11.35:213][  0]LogStaticMesh: Display: SM_Rack01 스태틱 메시 빌드 중...
[2025.04.12-02.11.35:213][  0]LogStaticMesh: Built static mesh [0.32s] /Game/IndustryPropsPack6/Meshes/SM_Barrel01.SM_Barrel01
[2025.04.12-02.11.35:213][  0]LogStaticMesh: Display: SM_Barrel01 스태틱 메시 빌드 중...
[2025.04.12-02.11.35:213][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.04.12-02.11.35:218][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.04.12-02.11.35:221][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.04.12-02.11.35:225][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.04.12-02.11.35:285][  0]LogStaticMesh: Built static mesh [0.09s] /Game/IndustryPropsPack6/Meshes/SM_Rack01.SM_Rack01
[2025.04.12-02.11.35:285][  0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/StarterContent.upack', mount point: 'root:/'
[2025.04.12-02.11.35:286][  0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2025.04.12-02.11.35:286][  0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/'
[2025.04.12-02.11.35:286][  0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2025.04.12-02.11.35:287][  0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/'
[2025.04.12-02.11.35:287][  0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2025.04.12-02.11.35:287][  0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/'
[2025.04.12-02.11.35:287][  0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2025.04.12-02.11.35:288][  0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/'
[2025.04.12-02.11.35:288][  0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2025.04.12-02.11.35:288][  0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/'
[2025.04.12-02.11.35:288][  0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2025.04.12-02.11.35:289][  0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDown.upack', mount point: 'root:/'
[2025.04.12-02.11.35:289][  0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2025.04.12-02.11.35:289][  0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/'
[2025.04.12-02.11.35:289][  0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2025.04.12-02.11.35:290][  0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/'
[2025.04.12-02.11.35:290][  0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2025.04.12-02.11.35:290][  0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/'
[2025.04.12-02.11.35:291][  0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2025.04.12-02.11.35:291][  0]LogFeaturePack: Error: Error in Feature pack C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack. Failed to parse manifest: Invalid Json Token. Line: 43 Ch: 4
[2025.04.12-02.11.35:418][  0]LogStall: Startup...
[2025.04.12-02.11.35:420][  0]LogStall: Startup complete.
[2025.04.12-02.11.35:448][  0]LogLoad: (Engine Initialization) Total time: 7.96 seconds
[2025.04.12-02.11.35:448][  0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2025.04.12-02.11.35:491][  0]LogAssetRegistry: Asset discovery search completed in 5.4142 seconds
[2025.04.12-02.11.35:501][  0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000004 seconds (updated 0 objects)
[2025.04.12-02.11.35:528][  0]LogStaticMesh: Built static mesh [0.33s] /Game/IndustryPropsPack6/Meshes/SM_Barrel01.SM_Barrel01
[2025.04.12-02.11.35:528][  0]LogContentStreaming: Texture pool size now 1000 MB
[2025.04.12-02.11.35:559][  0]LogSlate: Took 0.000163 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2025.04.12-02.11.35:561][  0]LogSlate: Took 0.001322 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/NanumGothic.ttf' (4243K)
[2025.04.12-02.11.35:562][  0]LogSlate: Took 0.000119 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2025.04.12-02.11.35:563][  0]LogSlate: Took 0.000109 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2025.04.12-02.11.35:564][  0]LogSlate: Took 0.001187 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/NanumGothicBold.ttf' (4188K)
[2025.04.12-02.11.35:566][  0]LogSlate: Took 0.001449 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/NanumGothicExtraBold.ttf' (4074K)
[2025.04.12-02.11.35:568][  0]LogSlate: Took 0.000166 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2025.04.12-02.11.35:589][  0]LogViewport: Scene viewport resized to 943x669, mode Windowed.
[2025.04.12-02.11.44:800][700]LogSlate: Took 0.000386 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2025.04.12-02.11.44:856][701]LogWindowsTextInputMethodSystem: Activated input method: 한국어(대한민국) - Microsoft 입력기 (TSF IME).
[2025.04.12-02.11.45:101][726]LogAssetEditorSubsystem: Opening Asset editor for LevelScriptBlueprint /Game/Main.Main:PersistentLevel.Main
[2025.04.12-02.11.45:103][726]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2025.04.12-02.11.46:100][726]LogSlate: Took 0.006554 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2025.04.12-02.12.15:432][177]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true
[2025.04.12-02.12.15:432][177]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2025.04.12-02.13.30:479][623]LogDerivedDataCache: C:/Users/ssh03/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:01.083 and deleted 0 file(s) with total size 0 MiB.
[2025.04.12-02.15.32:384][604]LogSourceControl: Warning: '../../../../../../Users/ssh03/Documents/Unreal Projects/WarehouseWreckage/' is not part of a Git repository
[2025.04.12-02.15.53:336][670]LogSlate: Window '소스 컨트롤 로그인' being destroyed
[2025.04.12-02.15.54:627][795]SourceControl: Error: warning: in the working copy of '.gitattributes', LF will be replaced by CRLF the next time Git touches it
[2025.04.12-02.15.54:627][795]SourceControl: Error: warning: in the working copy of '.gitignore', LF will be replaced by CRLF the next time Git touches it
